IMPORTANT!! These tutorials refer to DAZ Studio 3 specifically ... and as you probably know, or are about to find out, the company behind the program has recently issued Studio 4 ... with an interface that is so completely different, looking at these tutorials won't help you learn Studio 4! I'd wondered if I should delete this quick-list of featured toots, but decided to leave it "up" for a couple of reasons...
Maybe you got Studio 3 a long time ago, and are coming back to it. Maybe you have it on one of the many CDRs given away with ImagineFX magazine over the years. You could have a copy of the installer from 4-5 years ago, and only just be looking at the program right now ... in which case, these tutorials will definitely help.
Alas, I won't be updating this page, as Studio 3 is relegated to obsolescence, and I really, seriously dislike Studio 4. I dislike it so much, I still run on Studio 3, and for a long time considered making the switch to Poser, before I discovered LuxRender, and the Reality bridge to get your DAZ content into the Lux engine. Wow. So --
At the time of this writing, August 2015, I'm still running DAZ Studio 3, and using Reality to get my stuff into LuxRender; my landscapes are done in Bryce 7 Pro; and everything is post-worked in a primitive version of Photoshop -- being the one I can actually afford! (The cost of a full legal version of Photoshop to Aussie customers is about the same as a reasonable quality used car; meaning, not many of us can actually afford it.)
Now, I did get into Poser, briefly, but three years ago discovered that before I can load much content into it I need to drop a lot of cash on getting my PC upgraded (namely, a new boot drive);. That had to go on the backburner -- where it still resides even now. I still intend to get the new drive ...still intend to get into Poser. Eventually. But right now, the results I can get in Lux, Bryce and Photoshop are good enough to keep me happy a while longer, so -- when I do make the change to Poser, it'll be to Poser 2015, or Poser 11 -- whatever's the new version (the current versions are 2014, and 10). But till then --
I'll remain with Studio 3, and Lux 2.0. However --
Though I can't help you with Studio 4 toots, because I downloaded the trial version, took a look, shuddered, promptly uninstalled it, I can still highly recommend DAZ Studio 3, and what's more, you can still get Studio 3 ... see the Amazon ad, in the margin to your left!
And, if these Studio 3 tutorials are useful to you ... great. Enjoy. If you would like to get Studio 3 and revel in 3D art without going through the mayhem of Studio 4, you can also get on eBay.com and buy a copy of a back issue of ImagineFX magazine -- just make sure it has the CDR attached. The serial number is given in a text file right there on the disk. Each issue of the magazine had both DAZ 3 and GIMP included on the CR-Rom stuck inside the back cover, so there's gajillions of copies of the Studio 3 installer out there, and though the DAZ company has successfully erased version 3 from the www (meaning, you can't find a download anywhere, no matter how deep you dig in Google), they can't erase the physical copies on these disks ... so Studio 3 will be around for a long, long, long time to come! Trust me: it's simple, clean, crisp, intuitive, and it worked.
How to change the color of a skinmap to any color or shade you need
Where can you buy all these 3D models?
Creating specific body morphs for a whole new character
Creating Character Faces
Working with displacement maps
Doing Surface water effects in DAZ Studio 3: transparency, reflection and waves
How lighting and raytracing affect the appearance of the model
The M4 Bodysuit: using it to make many different M4 costumes
Underwater effects in DAZ Studio 3 -- works for smoggy atmospherics too
How to use maps in DAZ Studio 3
Working with Cycloramas: putting your own images on them to make widescreen landscapes
Making textures for fabrics
Working with textures and maps
Working with textures and transparencies, especially for fabrics
Creating characters in DAZ Studio 3
Working with landscapes: the DAZ 3D Cyclorama
Working with props
Working with lighting to make the 3D subject "agree" with a background image
Creating characters from scratch: making faces
Creating characters from scratch: body morphs
Creating characters: getting them in proper scale
Working with lights: getting subject and background to match up
Painting with lights
Working with lights: casting shadows (part 4)
Working with lights: Casting shadows (part 3)
Working with lights: casting shadows (part 2)
Building scenes: configuring the camera
Working with surfaces: changing the colors of things -- and people
Working with body morphs (Morphs ++ for Michael 4)
Working with lights and image properties to make twilight and firelight
Creating characters: give Michael 4 a whole new face and complexion
Creating realistic characters: putting expressions on their faces
Working with the raw Michael 4: adding skin maps, body morphs ... and a a hardio!
Working with backgrounds: making the background match up with the model
Working with lights: painting with shadows and poses
Using lighting to make twilight skin tones
Working with surfaces to changes the glossiness and reflectivity (as well as color)
Post production work ... cutting corners in 3D art