Thursday, July 3, 2025

It's been a long road, but I'm still here, and there's news


This was a thrill ... in fact, the whole project has been a blast. Mike Adamson's Tales Of the Middle Stars anthology has just been published, and it was by tremendous pleasure for me to provide the interior illustrations, while Italian artist Luca Oleastri provided the cover. I also edited the whole collection, which was another kind of pleasure, and seeing the book go on release today -- hardcover, paperback, and ebook ... well, as I said, what a blast. 

I can't recommend the book highly enough, and not merely because of my involvement. It's a luminous collection of stories that embody what I, personally, think of as "science fiction." This is SF as I prefer it ... as I fell in love with it as a child. In this work, there is an enduring sense of wonder even while this is fiction written from an adult perspective, about a tough, unforgiving universe seen through adult eyes. Please do check it out. 



In the last week, I've also invested a lot of time working hand-in-glove with Mike to bring his website up to date (ah, the old days when I used to write code for a living...! Way back when, before there were website creation programs that did the job for you. I just dated myself, didn't I?), and again, I'd like to invite you to go over and take a look. It's ostensibly a writing website, but it's one of the most visually exciting sites I've ever seen, with so much art, colour, and old-fashioned verve.



Mike also invited me to place a gallery page of my own on-site there, so -- how could I resist. The result is "The Artist" page, tucked away on the The Worlds of Mike Adamson, and I have to say, it's beautiful. "Thrilled" is an understatement. It looks like this:


...and by far the hardest thing about it was choosing a tiny handful of images to "speak for me" across more than a decade of work. I might go back and swap them out every couple of years, to give more pictures an airing.

The book and magazine covers in the right-side column are the publications in which I've appeared as a writer ... and on that score, I have a little news to pass along at last. 

What a great pleasure to be able to report that Falling will be appearing in ANALOG Science Fiction, probably some time in 2026. 

This one was a lot of fun to write, and for the first time I was able to "go play in the Jovian system," with  FIFO worker on the assignment to end them all. Fly in, fly out work is one thing ... but when the flight to and from the job is a year old, it's a life-changer. In Falling, the central character is out there for the best and worst of all reasons: money. Without it, everything falls apart, yet the quest to earn it is not conducive to family life. And yes, our hero is left a partner and child back on Earth. What's a mother to do?



This story had been in my mind in one form or another for some time, but I'd usually pictured it as taking place on Mars. The thing is that I've written so many stories set on Mars that -- 1) I didn't want to identify myself as "that writer who only writes about Mars," not to mention -- 2) I felt as if I needed a challenge. Get out of the familiar environment (which is almost a witticism) of Mars and make a foray into the Badlands. And they don't come much "badder" than Jupiter. So...



Much research later, Falling found itself completely restructured. The central character changed from being a detective assigned by the department on Earth to investigate a murder in the industrial south of our neighbouring world to being an engineer working with the heaviest heavy industry imaginable. And the stage on which the story plays out shifted from the aforesaid Martian industrial wasteland to the upper atmosphere of a giant world that really, seriously, wants to kill you. Result: a story with which I was extremely happy. 



And the cherry on the cream is that this one will be appearing in ANALOG Science Fiction in a year or so. It's always a thrill!



Next: back to the very serious job of editing, with two major projects ahead of me for Mike and after both books are delivered, he and I will be collaborating on a novel...



And on a personal note, visitors to this blog might be wondering where I disappeared to, about nine or ten months ago, vanished without trace. Was it my own health breaking down again? No, not this time. In fact, it was my husband. The "indestructible" Dave turns out to be far from indestructible. We've known for about the last eighteen months that something wasn't right, but in September 2024, it was time to go to the doctor, face a battery of tests, and find out what it is, and how bad.



Well, it's not good. In October last year, they gave him two years to live. 



Let that sink in. Naturally, I had bigger things to think about than a hobby with art. There were things to do, challenges to be defeated, a new way of thinking to be embraced. Nine months later, here we are. Dave is still with us, but ... but ... but ... You know how it goes. The future is in flux; nothing can be guaranteed, we take nothing for granted, and I don't (can't) make promises about what I'll deliver next year. Will I get back to doing art? Possibly. Maybe. The truth is that my art lies very much under Dave's shadow, and anything remotely like CG work will bring back so many memories, it may be so exquisitely painful that I just can't do it. Short answer: I don't know. I'll continue to write; this I can promise, because that's something I've done since childhood. But few visitors to this blog come here to read. 



Future art might be about embracing AI because I have no access to computers powerful enough to do CG work. Or it might be about sketchpads, pencils and paint. Who can say? For the moment, my time belongs to my dear husband of many years, and every day is precious. Wish us well, and cross your fingers. Science may come to the rescue with a cure, in the nick of time. I always did say that Dave had the luck of any ten people all added together. Okay -- let's see that luck work for him, for us, again.

Saturday, August 10, 2024

Watching old artwork "pop!" in Photoshop. Nice!







The Barbarian was rendered original in Lux (which doesn't even exist anymore); the drowned city, the house by the sea, and the spacecraft were done in Bryce 7 Pro (!); Mr. Lace Shirt and the grieving warrior are raytraces. I've just spent a fascinating hour or so, running them through Photoshop. Nice! It's amazing to see the old work "pop" when it's given the proper treatment, which is why I keep posting selections of the old stuff. Second Life. The truth is, 12 and 14 years ago, I didn't do justice to the old renders. Many of them -- ten years old and more now -- are still delicious images even today. 


Having said all that, my fingers are itching to start Studio again, and get back into rendering. I haven't done this in waaaay over two years, and I'm trusting to "muscle memory" to get me going again, because I'm racking my brains for the details, and, um, it's been so long, I'm hazy, lol.


I did need to generate some book covers a few weeks ago, and I had intended to do a lot of the work in DAZ and Iray, but the way things worked out, time-wise, I ended up doing the whole thing in Photoshop. The author was delighted with the result, and now it's over to the publisher to decide which of these (if any) will jacket the book when it's published in a year or two...





See? I can still do this, lol, I haven't forgotten how! I just have gone somewhat hazy on the finer points of working with Iray, and figuring out how to get Studio to raytrace ... because I really, really, want to PAINT. Here's the thing of it: start out with a raytrace, and you can paint to your heart's content and end up with something beautiful. Start with an Iray render, and you really can't: it's like painting over a photo, and when you add digital painting to a photo, it looks soooo fake. You don't get "hybrid art," you get a bit of a mess, actually. So ... I want to paint, which means I need to be raytracing.


Luckily, the raytrace texture sets have been supplied for the props I've bought in the last six or so years, with the exception of the Iray shaders, which are (duh) Iray specific. But the thing is, I used to make my own texture sets (call them shaders) for the raytrace engine, and it was a lot of fun. So -- yes. It's just a question of getting the time away from a blizzard of work. I'm working on it.

More soon. I have some news, which I'm not yet at liberty to share, but it should be fine to share it next week. Hope to be back here sooner than that, because I'm aching to get back to art.

Friday, August 9, 2024

Life meets art in Photoshop ... a little PS magic



It was "Happy New Camera" time a short while ago. I blogged about it  here, (on my personal blog), but I haven't had the chance to post arty photos to this blog since I took the Canon EOS out of the box. I've been busy. Very, very busy. Am grabbing an opportunity to post a few arty pictures here -- I have about fifteen minutes going spare, so let's make the most of them!

Each of these shots is about 80% photograph and 20% Photoshop. Even with the Canon, the magic doesn't happen until it's been through the process to make it "pop." And of course, that process also works for images captured by the Lumix superzoom "bridge" camera that's been my workhorse for a long time now...


...it's just waaay harder trying to squeeze the quality out of the overall-soft images from a 1200mm zoom lens. Half of the Canon magic is that the landscapes are captured with an 18-45mm lens, and they're consequently that much crisper. Add Photoshop jiggery-pokery, and here we are!


Back soon with more ... and with some news! Got a smile on my face today, because -- 😀


Thursday, August 8, 2024

Touching base ... with apologies to J.R.R. ...


Just a ditty to keep contact with this blog while there isn't much to talk about. Yeees, the art started its life in Bing, but I promptly cut it up, rearranged it, repainted it, did a lot of things to it. And yes, I would have painted from scratch, if I had the whole day to spend on this (I don't). And yes, I would have rendered it in CG, if I had a spare hundred bucks to spend on the props (I don't). So we'll embrace the concept of compromise: AI + digital painting.  In this instance, AI is saving me a lot of time and money, and it is being used as a tool, with reason. Argh.



Life has been interesting in the last month. I had intended to invest a tonne of time in art and writing ... nope. Not going to happen. I have done a whale of a lot of editing, yes. (I'm working with the well-known Sherlock Holmes novelist, Mike Adamson). And my romance with my new camera continues unabated. I've entered the wonderful world of Canon EOS technology, and it's amazing. Loving it. I've actually written (yes, written. Don't faint) an invitation guest post for the ANALOG blog (because Firegrounds is in the latest issue, which is out about now). But aside from this, Real Life has been biting so hard, so deep, that any creative juices that might have been flowing in June were quite literally turned off at the taps. Okay ... let's start yet again, right? Right. Never say die, and all that.



So, let's see if I can't get the reins back between my hands -- and possibly the bit between my teeth, while we're dabbling in metaphors. 



And now the aforesaid ditty --



With Apologies to J.R.R. ...



I sit beside the fire and knit
And all the sweaters that don't fit --
All the scarves that fall in mud --
Are made right here, although I could
Be off and roaming 'round the Shire!
But I'm afraid that something dire
Will happen if I leave this hill,
So here I am, and I'll be still:
Comfy by my hearth I'll sit...
And dream adventures. While I knit.