CG character design: The Mercenary |
If there's one thing that "bothers" me about the classic raytrace (which is pretty much where I'm stuck, not being able to outlay several grand on hardware and software at this time, to play catch-up with all the front runners who take Genesis whatever and fabulous render engines for granted...) it's that a raytrace is "too sharp, too clear, too perfect," or something -- an almost indefinable quality that makes even a good picture look fake ... and can make a poorly-rendered character look like a plastic doll, or manikin, perhaps one of those life-like marionettes. The big question being, of course, what can you do about this as a work-around?
So I'm starting to play with film grain and Gaussian blur, to introduce a kind of imperfection to the image, to sort of "knock the edge off the digital perfection," which might fool the eye into seeing a human being instead of a piece of plastic. Here's a detail crop to give a better look at this:
Gaussian blur and film grain added to a CG render |
Also in this render, I've overdriven the bump maps on everything to heap texture into the shot; the only thing I didn't do was turn on DOF. Technically I should have; but if you just spend twenty minutes over-driving the bump values, then turn on depth of field and the background blurs out, why bother with the bump maps? So in this one I went for texture; in the next one, I'll play with DOF.
Also been painting in Photoshop and Krita. This first one is a digital watercolor done from a photo that was such crap, it belonged in the bin -- but it was the only one where the framing and composition were perfect! So, naturally, the automatic light metering gave me a washed-out photo in pale grays and no real color, and blurred the hell out of it into the bargain. The camera konfooz itself. (My bad: I "cooked" it in a veryveryvery hot car. I think I halfway killed it. Sound of sighing.) So the assignment was, can you take a garbage photo, derive the sketch and wind up with a very nice painting? And the answer is, yes, you can:
Digital watercolor in Photoshop |
Then, this one below is the reverse: 95% done in Krita, with just a little bit of work done in Photoshop for the same reason: a specific brush I wanted to use:
Krita painting: something like oils or acrylic |