I would love to tell you I found a way to render a Genesis 8 figure standing in a big, complex, high-poly-count set ... but you know that would be a terrible fib! And no, I haven't bought a new computer since Monday. I wish ...! No, no --
What I'm playing with here is the Nature's Room standing set, which really feels like a house at Rivendell ... that kind of indoor/outdoor design; you remember ...
As you drive the virtual camera around inside the Nature's Room closed set, you get from a courtyard to a bedchamber to a dining area, a yard, a pool, a fabulously gnarly tree. There's a trick to lighting this set that I have't (yet) discovered: actual lights (photometric included) don't work in here, so I lit this with various IBL images, environment maps, which worked. I can render angles on the set fairly well, but as for standing a Genesis 8 figure in it...? ROFLMAO. Sooo...
You're looking at the top image, thinking, "I recognize that figure from months ago, and he's in the set. Isn't he?" Actually, no he isn't. I rendered the camera angle without the character --
-- and then dropped it into a new project as a backdrop and floated the figure in midair over it. Set a light to represent the daylight from the window ... rendered that for about two hours, and hand-painted the shadows, and adjusted the figure's color, gamma and contrast to make it look like he's part of the background! It almost works. Not 100%, but close enough to still be a nice picture.
What I can do (and will do, tomorrow) is put a low poly figure into this set. We'll see what we can do with a Michael 4 character, see if we can get a decent render in a couple of hours.
We were watching one of the Hobbit movies the other night, and I've caught the elvish bug again. What wouldn't I give to be able to get into all this --
Catalog image. See this. |
Catalog image. See this. |
Catalog image. See this. |
The other thing is -- Trystan here is a Michael 4 skinmap; and that's either an Iray or Reality render. Don't give up on good old Michael 4 just yet. You have to work damned hard to get good results with the older figures, but it can be done. My big problem is, I just can't save a file containing the older figures, so anything I do is strictly "on the fly," one-shot, from idea to finished render. (That being the issue that tech support couldn't resolve, and gave up on. Rats.)
So: let's do something brilliant with a Michael 4 character tomorrow, and see if we can get some more angles into/onto the Rivendell set to render in a decent time!