![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2e2lxNI6jhy_KX9I8wlZkD82geOH-KQdl6xx_LC95KRYxr_KH0WQ1OiVWVuuMhaYbPCgxCdj2rio2ZszVxI39yS5IrSQGxAT5T-XIAK6xbRauxNW-VrADac0xuA7DDVIXAx3T-zST1hc/s400/Fantasy-art-in-DAZ-3D_01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihj19aLu_ENtJsduvjic3UFPPHHRFIG0UNWSiOw-P-1xLaatgdHiE2Ij9VVV_6_QqPd8Eu6jiCUHUHmeg3rqCb-azu1m9EoEpjEBmh-2FdONMUGE2xbXvXMD8uE9iVQHIb5LBYycusGkA/s400/Fantasy-art-in-DAZ-3D_02.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhENihX4-sWon1sIuxiCSvl1B5gFs9pHpTnIL41lXDYoirPSLt1AEV2VfPK2lSCaBh48VsrlihErXLFKlTYBlFHm9OYZykm93kB6kPtewhKs0IhW1XRwEN-IxBqROAdshxWQWAInD7VEO8/s400/Fantasy-art-in-DAZ-3D_03.jpg)
Here's where I started -- click on this, see it at 800 pixels high:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkV3CQoZuv6VlO2CSwa6O0XdW1l27QL_eperzi9nB7sk-LPQfuzpPeR_uHuQSvyZ-2jILK4nBhxtr8p2Ie6j_YEdjYgdWqYiSMSTZcne4BR5GbPL0gMJ2NVl2UhW6qaX4vwExcOq-1kPY/s400/Fantasy-art-in-DAZ-3D_04.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP_q_l9F4Yr-X9M5dvN7tuUm0UmhIKA7StdOtmta3uksxxH2I61jCEnnt3SUMR5KxP0APzvmIm-jQ9Qwp0Yh7QMj_yjjaaXwWCflCGXrQ3WnriZszhdgXZO0nGpV_FnKZtvGglPlUljoA/s400/3D-sets-and-props_01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0sa6nkfThqAiskpAEknpqIe5WjA8_0UOJdn_xFcgrzS1Se0ne7vmRQ6U8Mrnb3uKI0-lqFeRAtsFLLzDVvLyh4Rcd7jZybRl0Fmo09w4Ernce_YT2raeVkZNWxy2UNLNZM_oiSjgMbps/s400/reflections-in-the-polished-floor.jpg)
I did raytrace one render to see if it made a big improvement, and the fact is, I actually prefer the deep shadow mapped ones. The raytraced render is too bright, and after five minutes messing about in Irfanview, trying to get it back to what I wanted, I decided to sacrifice the more complex shadows (and, truth be told, they're fantastic...) in order to get the overall visual flavor of the simpler -- and faster -- render.
Then, I thought -- what the heck? Add another character. And of course, as soon as you do that, the two interact and suddenly you have a scenario going. These two are captives -- very likely slaves, could also be hostages or war prizes, in the house of a conqueror. Maybe they even grew up in captivity there. But by now they've had quite enough of the whole deal, and they're out of there, tonight. In secret they make their plans. As soon as the boss is inebriated as usual, and sleeping with one or several of his fourteen wives while the guards snore through midnight ... they're out. Steal a couple of horses and be on the other side of the river before you know it.
The renders take an amazing number of props and support files:
Michael 4
Victoria 4
Mon Chevalier hair for M4
Evangelique hair for V4
Jagger skinmap for M4
Yaana skinmap for V4
Michael 4 Bodysuit
Andromeda -- the top
Ephi Arabesque -- skirt
Moonstone -- strappy slippers
change all the textures for my own
displacement and opacity maps (mine) on all fabrics
window wall, window corner from Fantasy Visions
change all the textures for my own
floor from Old Patio
reflection (white) set for the floor
furniture from ART Garden Escape
bottle and cup from Anardhouse
vase from DM Instances
potted tree from DM Instances
wall lamp from Fantasy Visions
six distatant lights
two point lights
shadows set on four of the lights
...and then about 15 or 20 test-renders to hit the "Goldilocks Spot," where everything is juuuust right. Which is why it's only three actual renders today. Same amount of time, huge levels of complexity!
Watch out for Episode 5 of our Yaoi fantasy very soon: Martin finds out what Leon's intentions are, after the brigand has gone hunting.
PS: you probably want a closer look at the costume Victoria 4.2 is almost wearing. That'll be my next post on the other blog. Not here, guys! I'd get my head handed to me...
Jade, 19 October