When it works, though, boy, does it work! Here's the new face from different angles:
EDIT: several images are missing ... these turned up. They're only deep shadow maps with some Photoshop overpainting to fix a number of issue with the oooool renders, but ... here you go.
And he is a beauty! This one, I'll be saving and trotting out in various roles. The skinmap is HZ Victor (which you can get from Renderosity); the hair is Neftis's Rock Star. The costume is Journeyer Scout ... but you'd never recognize it. I made the shoulder pads go away and put on a displacement map and opacity map to make the shirt kind of sculpted leather, and then put a gorgeous, exotic pattern into the leggings.
Setting out to create the character I knew I wanted a handsome guy, but not a kid. He had to look like he was a little sad, like he's been around the block a few times. He had to look kind and sensitive, but also have the bearing and the muscles to look like he could whang a bad guy's lights out.
It worked like a charm! The background set is the draw bridge model from the Castle Creator kit, which I actually bought to do Abraxas, when there was any such project. Must think of something else to use this for -- it would go well with the fantasy armor you saw a few days ago. Now, there's a thought...
Seriously, isn't that a gorgeous face? I love those lines, the cheek and jaw combination. This one, I'll be saving as a character pre-set. Incidentally, it's easy to do that. If you've created a face you really love, in your save routine, look for the fly-out, and "save as." DAZ saves it as a .dsb file, and to get this back, you load up the basic Michael 4 doll and MERGE the .dsb file onto it. Dead easy.
Jade, 22 December