Saturday, May 22, 2021

"Brokering a deal" ... too many visible polygons!

 

Call this one "Brokering a Deal." Two Michael 4s, and I couldn't be happier with this render (see it full sized, please). On the left, that's the serendipitous new character who just appeared spontaneously, when Studio 4 mis-read the character preset file for Jarrat; I called him Kurt. Now, today's experiment was to see what we can get from the HD skinmap for Michael 4...


Sooo, he's wearing a new face and custom body form, designed quickly in Morphs++, and that's the HD M4 skinmap plus the Iray Converter for Generation 4; and the result is dandy except for the sheer number of polygons visible in the M4 figure, after rendering in Iray --


-- and the left shoulder has a major problem too. Now, sure, you can paint them out, and I've done it in the past (ran into this problem for the first time in LuxRender, long ago), but that's a lot of painting, and frankly, I couldn't be bothered. So a put a jacket on him, LOL. If there was one reason for using the Genesis figures rather than the Generation 4 characters, this would be it. Iray can really, really show up the polygons! And speaking of Genesis --


"Personal Demons" ... a half-hour quickie because I had time to kill last night. And it goes to prove that viewers relate more to human figures than to other kinds of images; and female characters get more response than male. I slaved for about three hours to complete the industrial site render yesterday, and it's going largely unnoticed at the DAZ Creative Art and Renderosity groups on Facebook; but this one romped its way into double-figures at Renderosity, when in fact it only took a few minutes to put together and fifteen minutes to render. (Incidentally, if you can get into double figures, you're doing well. Hunh. Go figure.) I like the new M4 character a lot. Call him Simon, I think. And he also is wearing Genesis 3 hair ... it works on Michael 4!