One thing about working with Genesis ... you never have to worry about the mesh crumpling! After working so long and hard to fix the M4 Stone figure (actually, his face), I needed a couple of days' respite from wrestling with that problem! So I went right back to Genesis, and did this the easy way. Actually, there's an experiment going on in these pictures. At this late, late date, I'm actually getting to grips with the dForce engine, which takes a costume and makes it fit and drape properly. I've avoided dForce items till now, because a) I have little experience with how to use the engine, and b) the couple of times when I did run it, it took sooooo long to drape the costume, even before one could start the render. These, above, were not so bad, which inspires me to experiment further. And...
This was actually a quickie this morning. It took no time at all, because that only looks like a set. In fact, it's just a backdrop and a couple of foreground bushes, and an HDRI light. The dress is resurfaced with a silk shader ... and (yay!) I have definitely cracked how to install Renderosity content into Studio 4.15. Phew. Now I can shop my favourite store without fear, for Genesis stuff. The old DAZ and Poser content was never any problem --
This is a V4 designed for Poser ... SASE's Nicole, bought in a sale at Renderosity yesterday, along with two other V4's. Installation is a breeze, and as soon as the skinmaps have been run through the Iray converter for Gen 4, they render beautifully. (Also lit entirely with an HDRI.) Call me nuts in this day and age of Genesis everything, but I'm having a flirtation with the Gen 4 characters. They are definitely a challenge, but they look ... different --
-- not to mention that a heck of a lot of stuff that was designed for Generation 4 hasn't been updated for Genesis. Even now, 85% of everything I own is for the G4 figures, and short of dropping about two grand on 3D shopping ...! So it's a good thing I like working with Michael and Victoria 4.