Friday, September 24, 2021

A grab bag of September goodies




Another grab bag of recent goodies. Sooo many images, and so little time to post them here. If you're interested in seeing most of what I do, I'm on the Renderosity group on Facebook; most of my images land there. I don't work in Studio every day, but several times a week, when I get the chance, I go fifteen rounds with Iray. The truth is, it isn't working properly yet, and one could grow old and die, waiting for DAZ Tech Support to answer. I've been waiting three weeks so far, just for an email reply. Something about being patient?





The images accumulate to the point where it's actually quite difficult for me to figure out what I've posted here, and what I haven't! I'm trawling through folders, wondering what I forgot. And yet I'm getting about half as much done as I would if Iray were working properly. It's ironic. We built a system so powerful, it should render anything -- one doesn't believe how fast it is ... and yet with the render engine misbehaving, it's as if the computer is doing less and less faster and faster!





With Iray refusing to shake hands with the rebuilt PC, I'm starting to wonder if I should investigate Blender as a render option. DAZ has a "bridge," via which you can export items to Blender, and then o course the other program has a built in, proprietorial render engine called Cycles. I've had a look around the work Cycles produces, and it's ... impressive. But questions remain. How much work is involved in redoing all the surface textures? Because Cycles won't recognize Iray shaders! And I know for a fact, the learning curve is a steep line pointed straight up. Which is why I'm still wrestling with Iray...





There's more ... a lot more ... but that's enough for now! I'll upload again, when I get the time to blog. And in the meantime, if you're interested, this link will take you to my specific page on the Renderosity group on Facebook, and you'll see most of what I do right there. As they say, "Thanks for looking!"