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Displacement map, bump map, reflection, refraction and gloss values all set on ... well, everything. |
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Displacement, bump mapping and reflection are striking in this one... DOF is turned off to make to make textures visible. |
In the last few days, I find myself fascinated by the textures of things, by the quality of light, the way distance -- actually, the density of particles in the atmosphere, but that strips the romance right out of it, doesn't it? -- strips detail, resolution and color from a vista.
So, working in CG, I find myself playing endlessly with the balance between displacement map values, bump mapping, reflection, refraction, the strength, color and direction of lights, the "drop off" of light over distance. (I learned the theory of all this via the 3D Studio Max Bible, incidentally, years and years ago. No, I never used "Max." It was out of my price bracket, not to mention that my hardware wouldn't run it! But you could get the third-party manual for a song on eBay or something, and although 90% of the book was devoted to hand-holding exercises, teaching students how to drive the interface, the last 10% of the 700pp large-format book was invested in the theory of texture, light and ... all. So you had 70pp of in-depth, high-density information, the whole theory of the CG art form. This was all I needed. Actually, I always considered it a bit of a waste, printing a massive book teaching students how to drive an interface, because in a year's time the company will bring out the next version of the software ... they'll change the interface so radically, little you learned from a by-the-numbers book will do you a shred of good. On the other hand, master the theory ...! So, uh, I did. And it's infinitely applicable to DAZ, Poser, Bryce, whatever you can afford.)
Fascinated by light, texture and what have you, I couldn't resist painting in Photoshop too:
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Digital watercolor: summer hills |
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Color gradients: none of this is in the source photo. In fact the photo is a waste of storage space... |
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Digital watercolor: Near Yankalilla |
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Color and texture: again, none of this is in the source photo. Lighting conditions on the day were ghastly. So ... painting! |