First, the good stuff: the Xurge3D armour installs smoothly, loads perfectly, resurfaces easily, and renders beautifully in Iray. "Mirror black armor," all that kevlex-titanium ... sound familiar? Look familiar? It should! Sooo, I was inspired to break Jarrat and Stone out of storage along with the armour, and things didn't go quite as smoothly -- more on that in a second! The HAAS amour itself is great, with one exception, a problem I couldn't solve today. I'll take another crack at it tomorrow. In Studio 4.15, the helmet visor is ... missing. Yup, gone, not there. Say, what? Now, we know this suit has a great visor. This is the raytrace done for Event Horizon a few years ago --
Same armour, just different configuration and surfacing. Check out the helmet visor -- all present and correct in Studio 3. But in Studio 4.15, the exact same prop loads
without the visor. It'll have something to do with incompatible opacity masks or some damned thing. I'll need a couple of hours and a clear head to work this out. Hmmm. Tomorrow. So, getting past that, I left out the helmet and thought, I'll render Jarrat wearing the hardsuit with the helmet off, right? So --
I go to my folder of Character Presets, load a Michael 4, merge the preset onto it, and I get --
-- somebody else entirely! I mean, he's beautiful, and renders marvellously from every angle; and he's wearing the Varun Hair for Genesis 3 as if it were made for him. But that ain't our Raven 9.4, not by a long shot. The last time you saw Jarrat and Stone in fresh renders was 2019, and this one here might have been it --
Well, there's another Bermuda Triangle style mystery. Though some sorcery and alchemy involving two computers, two versions of Studio and some old project files, I was able to get out Captain Jarrat back (phew!) ... now this was what I'd been expecting, and it's well worth seeing at full size:
So I was able to recover Jarrat, and had a chance to play with a great cotton shader by TwiztedMetal, for the tank top, and re-re-reworked the Mon Chevalier hair, which suits this character so much (and which renders well in Iray, if you just change the lighting model to matte!). Tomorrow, I'll see about working out the problem with the helmet visor; and if I can't, I'll figure a way to either make something to fit the helmet and do the job, or else work out a way to paint it in Photoshop -- which I do not want to do, because it turns into a major painting assignment every time the armour is rendered. Argh.
In the meantime, we got Jarrat (as I said, phew!), and we also scored a new and very attractive character, which I like a lot! Serendipity, I guess. Tomorrow, helmet or no helmet, I'll try from Stoney. Stay tuned.