Saturday, August 10, 2024
Watching old artwork "pop!" in Photoshop. Nice!
Wednesday, February 28, 2024
Painting on a hot, humid afternoon
| a repaint of an old raytrace... second life. |
| also a repaint: coming back to the original, it looks dull and boring. Now look at it! |
At the end of summer, time seems to slow down. You're hanging on, waiting for the hot weather to end, desperate for rain, and everything ... slows ... down ... as if you're in the grip of some deadly time dilation. Falling into a gravity well where something you can't even see is going to roll you flat. Wellll, that's what it feels like when it's hot and humid and you're fed up of the season!
Not much is going on, artistically (or any other way, come to that). Most of what I'm doing at the moment is editing, though I'm about to collaborate on a story project -- a true collaboration for the first time. Can't recall ever having done this before, but my writing partner and I have developed a very easy, almost symbiotic relationship, and it should be rewarding. Even easy. We'll see.
So I spent the afternoon editing and painting to pass away the time. Only the landscapes are truly new today; the others are repaints of old projects -- the barbarian on the horse really needed it. Coming back to it in 2024, I found it pretty dull and boring, though the idea was fine. Photoshop to the rescue. In fact, I like this one enough to recut and remount it. I'll leave you with this:
It also is a raytrace ... those are not shaders, which we use in Iray. In raytracing, you're responsible for all your own textures -- and I'm just remembering how much I used to enjoy doing that. Shaders can make the work easier, but it's nowhere near as rewarding as designing a whole suite of textures yourself -- some of them, hand painted. Soon as the weather breaks, I must start up Studio (for the first time in two years!) and ... play.
Thursday, February 1, 2024
Old favourites, new techniques ... nice!
Old favourite characters from soooo long ago, I'd actually forgotten about them. This was a nice little romantic fantasy back in 2010 (!) ... and I decided to use some old, old renders to test out some new theories. I've wanted to paint for a long time now. Not render. Paint. What you see here is 50% ancient raytrace, 50% painting -- and when you upscale an old, old render, boy, do you have to do some painting. They pixelize badly ... which gives you a project, and opens the door to a whole lot of painting. This was all done in Photoshop, for the sheer convenience of it. Not saying it couldn't have been done in Krita, but the truth is, it's rather a long time since I've played in Krita: the interface isn't as familiar as it used to be, and I'm way too tired to faff about. But -- yay -- everything worked! Now I can't wait to do more! Oh, yes. And speaking of painting --
That was an interesting project, and I'll leave it to you to figure out what was painted, what began as a transparent .png, which bit started life as a photograph, etc.. It's a combination of all three, and/but nothing was used in its original form -- which is why it looks seamless when it puzzled together.
This one, though, is a painting, pure and simple. From scratch. Started with a photo, which I took at Lyndoch Hill a couple of years ago ... did a sketch from it ... painted. Musk Lorikeet ... nice ... and this is the first time I have managed to hand-paint feathers that actually look like feathers! Every time I've tried, previously, I've got fur, not feathers, LOL. I knew I'd figure it out but -- dang, it took about five goes to get it. Ha!
So -- all experiments turned up positive results, and now I can't wait to paint!
Saturday, January 20, 2024
This is starting to be fun again!
Now, nothing, repeat nothing, is going to take a Deep Shadow Map or the simplest possible raytrace you can get (because the PC will crash if you ask for anything more), and turn it into the kind of image you were seeing from me in 2019. But having said that --
-- dangitall, I had some great ideas in 2010 - 2012. All my best ideas date from this period. Not the best work. The best ideas. My best CG work dates from 2019-2020. Yes, to some extent, Photoshop can make many of these pictures much more presentable for viewing today, but nothing replaces the know-how, the hardware and the software to simply ... make better pictures.
Due to one thing and another (Real Life: my mother passed away after a loooong illness; I landed in the hospital for two surgeries; had a fall, spent some time in a wheelchair, then hopped on crutches for six months ...) I took a few years out of CG art, any kind of art. Then I came back, in 2019, and while we were still raytracing, those raytraces looked like this now:
But even so, the fun had fifty percent gone. I was imagining the stories that went with these images, but I never wrote them. Looking back into the Ancient Archives, I used to write stories all the time. Much later, I "went pro" -- I've been in ANALOG Science Fiction twice! But the old fun never came back as I hunted and hunted for that cutting-edge Iray render, all that photorealism. In the end ... I quit altogether, took another couple of years out, and came back as a digital painter! And don't get me wrong --
Thursday, January 18, 2024
Breathing new life into old goodies -- and a major question answered
Okay -- call this a success. Not all experiments work, but this one did. I wanted to know how the images behave if they're repainted and relit ... now, I knew it worked with raytraces (the Consulting Mage and the baby dragon called Trouble -- that's a raytrace), but how "fake" would the process look if you tried it on an Iray render? The horse, above, it the 3D/CG equivalent of what artists would call "mixed media." The props are so ancient, some of them are 2D! The backdrop is an actual painting. The horse was rendered in Iray ... the mane and tail were added in Photoshop, from CG's packs of add-ons for the Millennium Horse, from Rendo. It's a 2019 render, and very "storybook," and I was nowhere near to confident that repainting and/or relighting it wouldn't just make it a messy fake. Okay -- no problem. So I delved back into the archives for an "okay" Genesis Iray render -- Sinbad. It wasn't bad, but I always knew it could be so much better. Ha! Now it is, and yes, you can do this repainting, relighting on Irays, and they don't look fake. Neat!
Friday, January 12, 2024
Second Life ... repaints breathe fresh life into age-old renders. I like it!
But that's not the point. The point is that it provides the artist with a canvas on which to paint. Which is what I'm doing here, as I breathe new life into so many old, old pictures, and ... it's fun. As whacked-out weird as this might sound, I'm actually enjoying this process a lot more than wrestling with Iray, and the new props and figures that are actually too much for this computer to handle...
Going back through the ancient archives as I tidy up this blog to make it functional for another decade, I'm impressed by a refrain that has been repeating from Day One: render blues. Render issues. First, all I could do was Deep Shadow Map -- any attempt to raytrace caused an instant crash. I bought a new PC to fix that problem. Then, I could raytrace but I couldn't turn on shadows, because that would crash the system. Upgrade the system. Then I couldn't run Iray. Then, I could run Iray, but not render a Genesis 8 figure. But a new computer.
On and on. It has to stop! In 2024, the problem (if I chose to go there: I don't) is that I can't render the new generation of props, costumes and hair for love or money. DForce crashes me now. I can only squeeze a limited amount into the old GPU without the system gridlocking and falling over. So I have to fall back on art. Painting. Cleverness. And I really am enjoying the painting process to the point where I'm longing to turn on Studio 4.x and ...! All I need now is the time. Ahem.
Saturday, January 6, 2024
Repaints ... an ode to old-fashioned raytracing!
There is not one single Iray render on this page. These are painted raytraces ... and a couple of them were done in Studio 3, so long ago, I'd forgotten the even existed, till I started trawling through the ancient archives, mending this blog (taking out the dead links, removing the "404 images" and tidying up loose ends that didn't go anywhere). Then I started to look at the best raytraces of 2019 ... and I looked, and looked some more ...
Monday, November 13, 2023
Photoshop magic enchants some beloved old raytraces. Check this out!
Work continues apace on the this blog, which has needed a facelift for a very, very long time. I'm also tackling the challenge of The Lost Songs, which has been in limbo for about as long as the conclusion o the Game of Thrones book series! And if I do say so myself, I've got a raft of better reasons for letting the story slide into limbo than George R.R. Martin has! Read the backstory behind what happened to The Lost Songs, and why -- and what's coming next for this project -- right here.
And to prove it, let me show you these:
| Leon Greatsword: 2023 repaint... |
So ... bear with me while I get this project into shape, and then ... let's have this finished, as outlined in the post I referred you back to above!