Showing posts with label Genesis. Show all posts
Showing posts with label Genesis. Show all posts

Friday, April 12, 2024

Story time: An Eagle's Flight

Yeeeees, there's a story burbling around in my feverish brain. I'm giving it the working title you see right here, An Eagle's Flight, but it could wind up called An Eagle Flies, or Where Eagles Fly, something along those lines. Don't hold me to the title you see here. But --


-- view this one full sized, and you'll see that this is the same character as the warrior on the cover. Call him Orel (at this point; the name might change later, along with the story title, though I doubt it for reasons that will shortly become clear). This is where the story begins: the reluctant hero, a man trying to outrun his own reputation ... thrice decorated by the Queen of Zarabia after extraordinary feats in battle. But those feats came at a dreadful price. Orel doesn't sleep, he dreams ... he feels possessed by the spirits of the warriors he's killed in the service of the Queen. She's old, and she dotes on him; she's like his grandmother, which is saying a lot. Orel is not native to this country. He's from the east, and arrived as an orphan boy just old enough to walk. He knew only his name. In the common tongue of  Vennia, Orel means eagle. Queen Isabeau gives him his ticket of leave from the regiment and a heavy purse, so  Orel can take his cats and his horses, take to the backroads in a Vardo like those belonging to his own people ... and find himself, get his heart and mind back into synch. But --


-- yep, it was always on the cards. He hasn't been on the road more than five or six months -- just long enough to watch springtime turn to autumn, and start to feel like a human being again (not because he's sleeping better or not dreaming, but because he and his ghosts have made their peace) -- when he runs into a couple of old comrades from the regiment. Gianna and Lynos have just left the service, and have taken soldiering work in the pay of a local thane, who advertised that he wanted border scouts. This was what they signed up for, but Count Radriq double-talked them with a binding contract ... they didn't read the fine print. Now, rather than just scouting up the source of trouble on the borderlands between Zarabia and neighbouring Kedd, Orel's old army mates are expected to root out the trouble. Since it's big trouble and they're massively outnumbered, they're up against a rather nasty wall. If they renege on the contract, they'll never get this work again, and it's all they're trained for. They're stuck, like flies in amber. So, when they meet Orel by chance, obviously they're recruiting. Or at the very least begging for help. The problem is this dude:


His name is Jevenni and he's baaaad. This Keddish warlord is building himself a rogue empire, and the bricks of its foundations are piracy, highway robbery, pillage, people-trafficking, whatever it takes. He has no scruples, and in this last twelve months has become the bane of the local thane's life. Count Radriq wants the Keddish land pirates gone, and he's holding Gianna and Lynos to the letter of a contract they signed too fast, in ignorance. Enter Orel. Help! So...


...they talk him into it, naturally enough. He's not the type to abandon friends in need. There's a couple of things he suggests: they must hire a good lawyer from Queen Isabeau's own staff, get him here, and have him reduce Count Radriq and his documentation to legal confetti. A lawyer from the capital will cost a great deal of money, but Gianna and Lynos know just where to get it. Jevenni has stolen wagonloads of valuables from the nobles of Count Radriq's fiefdom, and generous rewards have been posted. If they can recover even a tenth of what the warlord has taken, a lawyer from the city of Enashla will settle Radriq. Now...


 ...we launch into several episodic misadventures which are the meat-and-potatoes of true quest-fic, and it all leads eventually, inevitably, to this place: the land pirates' stronghold, in the ancient, ruined city of Ul-kedd-innu. To the horizon, the dead city lies smashed as a result of war, earthquake and plague more than a century in the past. Now, it is bleached bones and granite slabs. Jevenni has carved out his citadel in what used to be the palace and fortress, on the highest point, overlooking the fields of rubble-strewn desolation. According to everything his men divulge -- when captured and made drunk as lords -- he's so complacent, he doesn't post guards. In fact, it's a point of honour that he refuses to post guards: sentries and troops would only acknowledge that he is vulnerable in the heart of his own domain -- Jevenni would deny this to the death. With this information, Orel, the much-decorated veteran, favourite of the Her Serene Majesty, browbeats Count Radriq into providing a detachment from his household cavalry. But the force will hold back in the forest, waiting for a signal and letting the three specialists go in by stealth ... on the understanding that one man can pass where an army couldn't, and a specialist in creating havoc might bring the whole edifice tumbling down before the enemy knew it was happening. Under cover of darkness, in we go --


...long story short: subterfuge, stealth, swordfights and a liberal dash of strange sorcery, and by morning, the land pirates have scattered like roaches. Jevenni is extremely dead, and dawn finds Orel on the crenelated roof of the old fortress, right above the warlord's lair. Under the free, open sky, he is once again making peace with his ghosts and his father's old gods. The eagle -- for this is his name -- is trying very hard indeed to fly high and free, but will his flight carry him away from trouble, or right to the next battlefield? No one knows. Both Gianna and Lynos are injured, though not badly. They sent up the signal flare; the count's cavalry came in fast to scour the ruins for prisoners, and now Gianna and Lynos are only looking for the warlord's cache. They find it -- but in any case, they have actually fulfilled the contract. They no longer need a lawyer from Enashla. They take a portion of the spoils for themselves, as is only fair, and for himself, Orel takes enough to buy him the time, peace and quiet to begin again...


...and the story ends with a full-circle moment, right back where it began. At dawn, Orel hitches up his horses, stocks the Vardo, and is on the road again, headed away from anything remotely like a battlefield. In his ears, the ghosts' thin voices continue to whisper, but he has made his peace with some of them, and believes the others can be persuaded in time. The new sun is warm on his face, the open sky and moors lie ahead in the west, with snow-crowned mountains ringing a horizon so vast, it looks like the whole world. Now, perhaps the eagle can fly free after all. 


So ends this basic plot. In the writing, the details will change; names will change; a map will be sorted out, and the episodic parts will be tied down into a tight-knit structure. But this is more than enough to get my muse quite excited, and I think I'll enjoy writing this one. The art is not new. These are all 2019-2021 renders, featuring G8 Dae as Orel, G8 Rex as Lynos ... and I can't remember the G8 Female character who appears as Gianna, but she's in the DAZ library somewhere. That's the good old Millennium Horse, plus the DAZ Cat, many, many foliage and furniture props, and the old Gypsy Wagon from Renderosity. Everything here was rendered in Iray; a couple were painted comprehensively in Photoshop afterward. I was messing about with images and ended up, by chance, with these open in Irfanvew, in sequence ... the story just popped out at me! 


Thursday, January 18, 2024

Breathing new life into old goodies -- and a major question answered





Okay -- call this a success. Not all experiments work, but this one did. I wanted to know how the images behave if they're repainted and relit ... now, I knew it worked with raytraces (the Consulting Mage and the baby dragon called Trouble -- that's a raytrace), but how "fake" would the process look if you tried it on an Iray render? The horse, above, it the 3D/CG equivalent of what artists would call "mixed media." The props are so ancient, some of them are 2D! The backdrop is an actual painting. The horse was rendered in Iray ... the mane and tail were added in Photoshop, from CG's packs of add-ons for the Millennium Horse, from Rendo. It's a 2019 render, and very "storybook," and I was nowhere near to confident that repainting and/or relighting it wouldn't just make it a messy fake. Okay -- no problem. So I delved back into the archives for an "okay" Genesis Iray render -- Sinbad. It wasn't bad, but I always knew it could be so much better. Ha! Now it is, and yes, you can do this repainting, relighting on Irays, and they don't look fake. Neat! 

Thursday, February 2, 2023

The Goblin Queen ... and this is bizarre!

 

Going through old posts, I just realized something utterly bizarre ... this portrait was never uploaded. How bizarre is that? And I know, I haven't posted here in about a year. 2022 "did a number" on me. In the interests of survival, something had to go on the back burner, and art was it, because I'd reached a point where DAZ was crashing more often than not, the video card I can afford (two and a half grand's worth) won't come anywhere near to rendering Genesis 8 plus dForce, and my new Huion pen tablet, which was intended for drawing, just will NOT work ... and so on. So it was an easy choice to make: side-line the art. Come back later.

Well, "later" turned out to be over a year, in which time I've been injured, ill, had my husband in the hospital with ten broken bones, been published professionally, written a novel, and done many other things ... but I haven't put pencil to paper to even doodle. No art. And I'm starting to miss it. I'm also moving back into a time when I think I have the time to get involved again, so ... here I am.

So, having been out for a year, I thought I'd touch down on the DAZ store and see what I missed --

Michael 9 ... Genesis 9 
Not my render: I don't own it

What have I missed? Well, for a start, they're up to Genesis 9 now. Meet Michael 9. Now, I'm having enough trouble rendering Genesis 8! I've been seriously thinking about going back to Michael 4, to get something done rather than crashing the system! Also, the Aussie dollar is so weak now, I shudder to think what it would cost to invest in Genesis 9. Which is a crying shame, because...


...it's absolutely amazing. Huh. I can wish, I suppose, but right now I'd have to win the lottery to get back into this game, and we all know the chances of that. So ... back to the earlier models, and we'll just work with what we have. I'm about to start again, because I'm actually missing art a lot. The first place to start is to rework some old pieces. I have a story to upload to my writing blog, and the old art, now many years old, needs a thorough polish. Result --


Not too shabby. And yes, it's storybook, not photoreal; but there are times when storybook is not a bad goal to be aiming for ... especially if you happen to be telling a story! So, where to begin?! Where indeed...


Thursday, December 30, 2021

Happy New Year!







Happy New Year! Yes, I know, this blog is being dreadfully neglected -- to the point where I wonder if it can be salvaged, or if it would be easier to launch another. But no, I haven't given up art, even though I'm writing more and more ... and it's fair to say, the kind of art I'm doing lately is rather different. 

If you'd like to see almost everything I produce, you can see it right here, where I post to the Renderosity Group on Facebook. And if you're curious about what I'm writing, and where it's being published (yes, I'm being published), check out my writing blog, which is loaded with art as well as free reads, and reprints of things that appeared in print some time ago, plus announcements on those (admittedly fairly rare, still) occasions when a story is being published. 









On this troubled New Year's Eve, let me take a moment to wish everyone a safe New Year, and I'll add a personal wish. May 2022 be a garden, tranquil, restful, peaceful, filled with the scent of flowers, the hum of bees, birdsong, and a cat on the lap or a dog at feet, or both. To family and friends everywhere -- be happy, be safe. And as the saying goes, "See you next year."





Friday, September 24, 2021

A grab bag of September goodies




Another grab bag of recent goodies. Sooo many images, and so little time to post them here. If you're interested in seeing most of what I do, I'm on the Renderosity group on Facebook; most of my images land there. I don't work in Studio every day, but several times a week, when I get the chance, I go fifteen rounds with Iray. The truth is, it isn't working properly yet, and one could grow old and die, waiting for DAZ Tech Support to answer. I've been waiting three weeks so far, just for an email reply. Something about being patient?





The images accumulate to the point where it's actually quite difficult for me to figure out what I've posted here, and what I haven't! I'm trawling through folders, wondering what I forgot. And yet I'm getting about half as much done as I would if Iray were working properly. It's ironic. We built a system so powerful, it should render anything -- one doesn't believe how fast it is ... and yet with the render engine misbehaving, it's as if the computer is doing less and less faster and faster!





With Iray refusing to shake hands with the rebuilt PC, I'm starting to wonder if I should investigate Blender as a render option. DAZ has a "bridge," via which you can export items to Blender, and then o course the other program has a built in, proprietorial render engine called Cycles. I've had a look around the work Cycles produces, and it's ... impressive. But questions remain. How much work is involved in redoing all the surface textures? Because Cycles won't recognize Iray shaders! And I know for a fact, the learning curve is a steep line pointed straight up. Which is why I'm still wrestling with Iray...





There's more ... a lot more ... but that's enough for now! I'll upload again, when I get the time to blog. And in the meantime, if you're interested, this link will take you to my specific page on the Renderosity group on Facebook, and you'll see most of what I do right there. As they say, "Thanks for looking!"