Showing posts with label book covers. Show all posts
Showing posts with label book covers. Show all posts

Saturday, August 10, 2024

Watching old artwork "pop!" in Photoshop. Nice!







The Barbarian was rendered original in Lux (which doesn't even exist anymore); the drowned city, the house by the sea, and the spacecraft were done in Bryce 7 Pro (!); Mr. Lace Shirt and the grieving warrior are raytraces. I've just spent a fascinating hour or so, running them through Photoshop. Nice! It's amazing to see the old work "pop" when it's given the proper treatment, which is why I keep posting selections of the old stuff. Second Life. The truth is, 12 and 14 years ago, I didn't do justice to the old renders. Many of them -- ten years old and more now -- are still delicious images even today. 


Having said all that, my fingers are itching to start Studio again, and get back into rendering. I haven't done this in waaaay over two years, and I'm trusting to "muscle memory" to get me going again, because I'm racking my brains for the details, and, um, it's been so long, I'm hazy, lol.


I did need to generate some book covers a few weeks ago, and I had intended to do a lot of the work in DAZ and Iray, but the way things worked out, time-wise, I ended up doing the whole thing in Photoshop. The author was delighted with the result, and now it's over to the publisher to decide which of these (if any) will jacket the book when it's published in a year or two...





See? I can still do this, lol, I haven't forgotten how! I just have gone somewhat hazy on the finer points of working with Iray, and figuring out how to get Studio to raytrace ... because I really, really, want to PAINT. Here's the thing of it: start out with a raytrace, and you can paint to your heart's content and end up with something beautiful. Start with an Iray render, and you really can't: it's like painting over a photo, and when you add digital painting to a photo, it looks soooo fake. You don't get "hybrid art," you get a bit of a mess, actually. So ... I want to paint, which means I need to be raytracing.


Luckily, the raytrace texture sets have been supplied for the props I've bought in the last six or so years, with the exception of the Iray shaders, which are (duh) Iray specific. But the thing is, I used to make my own texture sets (call them shaders) for the raytrace engine, and it was a lot of fun. So -- yes. It's just a question of getting the time away from a blizzard of work. I'm working on it.

More soon. I have some news, which I'm not yet at liberty to share, but it should be fine to share it next week. Hope to be back here sooner than that, because I'm aching to get back to art.

Friday, April 26, 2024

Okay -- I'll weigh in on this discssion with my ten cents' worth!

It rages on and on and on: AI, and what to do about it? Can it be stopped? Can artists even survive, in the teeth of AI? And it's not just art: Neil DeGrasse Tyson spoke somewhere, recently, with his opinion that AI is going to kill the whole Internet because fake content (news, celebrity videos, politics, obituaries, whatever) are flooding the whole webosphere to the point where, even now, no one knows what to believe. Fast forward a few years, and nobody will believe anything at all ... and that's kaput to the www. So ... what about AI as it appertains to ART, which is where I live and breathe? Here goes. This is my position, for what it's worth.

A LOOK AT PURE AI PICTURES
uploaded at A4/Letter size: please see

Have I used it? Yes. Why? To find out what it was about -- if it had any merit, and if I hated AI, at least I know what I hate, and why I hate it, right? Right. So, what did I learn?

The argument is that AI steals images and just collages them together ... to a large extent, rather true. Or at least, absolutely true of many (most?) of the current engines. So, AI "stealing" images off the internet is real, and rife ... and I hate this, but I also believe it's way too late to stop it now: I'm pretty sure the damage is done, no matter how angry professional artists get --

I read a looooong analysis article about this, late in 2023 (don't have a link, sorry -- just my memory), and there was this one artist going utterly ape about how the work of artists like Boris, Frazetta, Foss and so forth is being (their word) bastardized ... and they showed examples, AND you could see exactly how works from 1950 or 1980 had been subsumed and adapted. No, this shouldn't be allowed to happen, and I'm sure that -- eventually -- some government body somewhere is going to issue a law that stops it, within their sphere of influence. But remember, a US law ain't worth the proverbial hill o' beans in Russia, Thailand, Philippians, Malaysia, Pakistan, whatever. AI engines only have to move offshore, and the only thing the lawmakers could do would be to block US users from getting onto those servers. That legislation would take another five years, by which time, there'll be a workaround to fool the system. In the end ... no, I don't see legislation based on or around copyright having much effect. So, what's next?
 
Well, how about we try getting real about this. People have been using tracing paper and cameras to copy and manipulate photos and other paintings since it first dawned on someone to do this. AI collage work is not very much different from what we've all done for more years than one cares to remember. So,  for myself ... I don't see much real harm in AI art, so long as it's used as a hobby. But I have to believe it's only a matter of time before legions of artists who wouldn't know one end of a paintbrush from the other start to sell their pictures to unscrupulous (or simply ignorant!) publishers. In fact, what's already happening is that indie publishers are no longer commissioning cover art: they're going DIY, doing it themselves, with the result that people like self  -- who used to earn a few bucks at the boot end of the industry -- don't earn the proverbial brass farthing anymore.

(Yes, I used to be a cover artist, circa 2012 -- paid US$80 per cover, ooooh, aaaah, LOL. The indie publisher I worked for is closed now ... she died. There's no answer to that.)

So, in fact I have two "beefs" with AI art:

1) small-time artists like self are losing the tiny bit of cash flow we used to have -- which means a lot when you're disabled, and the creation of intellectual property if pretty much all you have to work with. And --

2) ...I'm a wee bit miffed, because I worked hundreds of hours to learn digital painting. Each "doodle" in the learning process took ten or twelve hours of work, and left me with pain in the hand, neck and spine ... the learning process was months long, also tortuously slow. Along comes AI, and blows away anything I could hope to do even after 500 hours of learning and practise. So, yeah, I could be pretty miffed if I took myself too seriously. Since it's so damned hard to learn digital painting, and the results tend to be so iffy for so long ... why would anybody ever bother to learn? Why wouldn't they just say, "Stuff it, I'm using AI." So, AI is just becoming another way via which creativity, and raw talent, are being buried. 



Now, having said all that ... I looked at numerous engines just for curiosity. Lexica, Night Cafe, Playground, Wombo, Dreamlike, Leonardo, a whole bunch more. By and large, the results I got on the FREE versions were far too poor to lure me in, and to get anything better -- they want big bucks in subscription fees. Noooo can do. You know what this means: small time artists are screwed on one side, and on the other, the owners of the AI engines are making megabucks. It could be said that they're getting rich off the backs of artists who're out of work now.

Bottom line: AI art is a great hobby, but it has a whole bunch of downsides. And that's my take on all this. If you have a different opinion -- that's fine and dandy. But I know how AI has already affected me, and my artistic future looks a little bit iffy, unless I turn this whole thing into a hobby. Which, I'll be totally honest, is all it is, anyway. Wasn't intended to be, just turned out that way, nudge, wink. So, what's all this digital painting about? Well, this:






...that's all me and my trusty Huion pen tablet. It's fun ... it's original,  creative ... and I'll be damned if I can figure out how to earn a buck with art, LOL. 


Friday, April 12, 2024

Story time: An Eagle's Flight

Yeeeees, there's a story burbling around in my feverish brain. I'm giving it the working title you see right here, An Eagle's Flight, but it could wind up called An Eagle Flies, or Where Eagles Fly, something along those lines. Don't hold me to the title you see here. But --


-- view this one full sized, and you'll see that this is the same character as the warrior on the cover. Call him Orel (at this point; the name might change later, along with the story title, though I doubt it for reasons that will shortly become clear). This is where the story begins: the reluctant hero, a man trying to outrun his own reputation ... thrice decorated by the Queen of Zarabia after extraordinary feats in battle. But those feats came at a dreadful price. Orel doesn't sleep, he dreams ... he feels possessed by the spirits of the warriors he's killed in the service of the Queen. She's old, and she dotes on him; she's like his grandmother, which is saying a lot. Orel is not native to this country. He's from the east, and arrived as an orphan boy just old enough to walk. He knew only his name. In the common tongue of  Vennia, Orel means eagle. Queen Isabeau gives him his ticket of leave from the regiment and a heavy purse, so  Orel can take his cats and his horses, take to the backroads in a Vardo like those belonging to his own people ... and find himself, get his heart and mind back into synch. But --


-- yep, it was always on the cards. He hasn't been on the road more than five or six months -- just long enough to watch springtime turn to autumn, and start to feel like a human being again (not because he's sleeping better or not dreaming, but because he and his ghosts have made their peace) -- when he runs into a couple of old comrades from the regiment. Gianna and Lynos have just left the service, and have taken soldiering work in the pay of a local thane, who advertised that he wanted border scouts. This was what they signed up for, but Count Radriq double-talked them with a binding contract ... they didn't read the fine print. Now, rather than just scouting up the source of trouble on the borderlands between Zarabia and neighbouring Kedd, Orel's old army mates are expected to root out the trouble. Since it's big trouble and they're massively outnumbered, they're up against a rather nasty wall. If they renege on the contract, they'll never get this work again, and it's all they're trained for. They're stuck, like flies in amber. So, when they meet Orel by chance, obviously they're recruiting. Or at the very least begging for help. The problem is this dude:


His name is Jevenni and he's baaaad. This Keddish warlord is building himself a rogue empire, and the bricks of its foundations are piracy, highway robbery, pillage, people-trafficking, whatever it takes. He has no scruples, and in this last twelve months has become the bane of the local thane's life. Count Radriq wants the Keddish land pirates gone, and he's holding Gianna and Lynos to the letter of a contract they signed too fast, in ignorance. Enter Orel. Help! So...


...they talk him into it, naturally enough. He's not the type to abandon friends in need. There's a couple of things he suggests: they must hire a good lawyer from Queen Isabeau's own staff, get him here, and have him reduce Count Radriq and his documentation to legal confetti. A lawyer from the capital will cost a great deal of money, but Gianna and Lynos know just where to get it. Jevenni has stolen wagonloads of valuables from the nobles of Count Radriq's fiefdom, and generous rewards have been posted. If they can recover even a tenth of what the warlord has taken, a lawyer from the city of Enashla will settle Radriq. Now...


 ...we launch into several episodic misadventures which are the meat-and-potatoes of true quest-fic, and it all leads eventually, inevitably, to this place: the land pirates' stronghold, in the ancient, ruined city of Ul-kedd-innu. To the horizon, the dead city lies smashed as a result of war, earthquake and plague more than a century in the past. Now, it is bleached bones and granite slabs. Jevenni has carved out his citadel in what used to be the palace and fortress, on the highest point, overlooking the fields of rubble-strewn desolation. According to everything his men divulge -- when captured and made drunk as lords -- he's so complacent, he doesn't post guards. In fact, it's a point of honour that he refuses to post guards: sentries and troops would only acknowledge that he is vulnerable in the heart of his own domain -- Jevenni would deny this to the death. With this information, Orel, the much-decorated veteran, favourite of the Her Serene Majesty, browbeats Count Radriq into providing a detachment from his household cavalry. But the force will hold back in the forest, waiting for a signal and letting the three specialists go in by stealth ... on the understanding that one man can pass where an army couldn't, and a specialist in creating havoc might bring the whole edifice tumbling down before the enemy knew it was happening. Under cover of darkness, in we go --


...long story short: subterfuge, stealth, swordfights and a liberal dash of strange sorcery, and by morning, the land pirates have scattered like roaches. Jevenni is extremely dead, and dawn finds Orel on the crenelated roof of the old fortress, right above the warlord's lair. Under the free, open sky, he is once again making peace with his ghosts and his father's old gods. The eagle -- for this is his name -- is trying very hard indeed to fly high and free, but will his flight carry him away from trouble, or right to the next battlefield? No one knows. Both Gianna and Lynos are injured, though not badly. They sent up the signal flare; the count's cavalry came in fast to scour the ruins for prisoners, and now Gianna and Lynos are only looking for the warlord's cache. They find it -- but in any case, they have actually fulfilled the contract. They no longer need a lawyer from Enashla. They take a portion of the spoils for themselves, as is only fair, and for himself, Orel takes enough to buy him the time, peace and quiet to begin again...


...and the story ends with a full-circle moment, right back where it began. At dawn, Orel hitches up his horses, stocks the Vardo, and is on the road again, headed away from anything remotely like a battlefield. In his ears, the ghosts' thin voices continue to whisper, but he has made his peace with some of them, and believes the others can be persuaded in time. The new sun is warm on his face, the open sky and moors lie ahead in the west, with snow-crowned mountains ringing a horizon so vast, it looks like the whole world. Now, perhaps the eagle can fly free after all. 


So ends this basic plot. In the writing, the details will change; names will change; a map will be sorted out, and the episodic parts will be tied down into a tight-knit structure. But this is more than enough to get my muse quite excited, and I think I'll enjoy writing this one. The art is not new. These are all 2019-2021 renders, featuring G8 Dae as Orel, G8 Rex as Lynos ... and I can't remember the G8 Female character who appears as Gianna, but she's in the DAZ library somewhere. That's the good old Millennium Horse, plus the DAZ Cat, many, many foliage and furniture props, and the old Gypsy Wagon from Renderosity. Everything here was rendered in Iray; a couple were painted comprehensively in Photoshop afterward. I was messing about with images and ended up, by chance, with these open in Irfanvew, in sequence ... the story just popped out at me! 


Thursday, November 9, 2023

Recent goodies ... painting happily. Cyberpunk hero, fire warrior, nectromancer, misty mountains ... what more could you want?





No, I haven't died! Not yet. Not quite. But there have been times when it seemed a viable alternative: Covid. Again. Added to which -- you try having or or three huge migraines every week, and see what happens to your equilibrium! Too many problems to solve, not enough answers. Now it's a heatwave ... argh. Aus in the springtime -- fun, fun.

But yes, I've been busy. Am still working on the new website ... it's going to take a bunch more work, but I'm getting there. One of the best things was getting to lash up a bunch of faux covers for the free reads section. Reminds me of how much I used to love doing book covers!

 







...there's a bunch more, but those will give you an idea of where my imagination is at the moment. Lots of good reading, all of it free, and more to come. 

Otherwise, not much is happening on the artistic front. Covid knocks the packing out of you -- I;m still trying to recover, and am working an a fraction the pace I want to. As a friend of mine used to say, "Survive and Succeed." But the survival part comes first!

Friday, June 14, 2019

The cover model, the Thing ... and the Highlands


Just starting (and I stress that, starting!) to get Studio 4.10 under control ... still messing about with IRay, because still waiting for DAZ Tech Support to help me get get the installation problems squared away, and ... well, I don't know about you, but I can't quite bring myself to put my hand in my pocket for something like $400 for odds and sods, like skinmaps, costumes, hairdos, plus Reality, when I'm not even sure they're going to install properly! So ... here's a whole new Michael 4 character created this afternoon...


That render took about 35 minutes. I could have left it cooking for a lot longer, but this answered pretty much everything I wanted to know about IBL lighting within Studio 4.10. Uh huh. The last thing that's got me scratching my head with the IBL lighting is, how the heck do you get proper shadows?? And yes, I've set a spotlight as well, to try that. And yes, I've been into the tone mapping controls and said, "crush shadows, burn highlights." Hunh. More experiments tomorrow!

This is a quite useful character, and I used this physique in, uh, this:


I wanted to know just how far you might be able to drive Michael 4 in IRay, because I've been looking at book covers ... romance book covers ... and am thinking to myself, "I can do that." Some of those male models you see on the book covers, they are CG, not photos. Michael 4 is almost good enough. Not quite, I think. It's going to take Genesis 3 or 8, or both, to get juuust what we need. Hmmm. So, the best you can get with the old model and the new render engine is this:


...and the truth is, I'm actually quite impressed. With the head cut out of the shot, and the venous mapping worked out, and a looong render to get rid of fireflies and whatnot, you're hard pressed to decide if this is CG or a photo. (This is a crop from the book cover image, just as it rendered, no touch ups or Photoshop work.)

Anyway, that mockup book cover is a 150 minute IRay render of M4, Photoshopped in post, against a Bryce sky, with typography in Serif. It's not bad at all, actually. You'll notice, I got the venous map to show on the model! The trick is this: you overdrive the settings, to the point where, if you raytraced the image on those settings, it would look like this:


And that is just so ghastly, it looks rather like the character in the Marvel movie, what is it? Fantastic Four, is that right? The rock dude. The Thing? I think his name was Ben --


LOL, if you compare poor old Ben there with the overdriven bump map that's necessary to get IRay to show any venous detail at all on the Michael 4 ...! 😱

While messing about with raytraces, I'd already put the book cover model through that process too, for the sake of interest:


The raytrace has its own charm, doesn't it? But what really annoys me is the way the POSE changes when you send the Studio 3 file into Studio 4.10. Look at the angle of his head! Also, the boots and the gnarly trees dropped out in the file transfer ... but I've had a humongous headache today, and couldn't be bothered going through the process of adding them back in. Ack. I leave it to you to figure out which you like better, IRay or raytrace, and I won't blame you if you choose the raytrace!

Last item for today: "Here in the highlands, the Highlands if Scotland," to quote the opening song from Brigadoon --


Terragen ... with a gorgeous sky, lovely water, perfect atmospherics (see the way the distant hills go hazy), and the tree right where I wanted it, LOL! Actually, I blew off about a hour, trying to work out how to add populations of things like grass and small plants, but it's waaay too complex for a day when you're full of pills and occasionally the headache punches right through the fog and slugs you. So we'll call this one done, and will see if we can figure out populations another time! Fortunately, YouTube is full of videos, like this one, and if worst comes to worst, I can always admit defeat and watch the tutorials! ("Instructions? We don't need no steenkeeng instructions!" 😀😁)

More soon...


Tuesday, May 21, 2019

Something old, something new...




Okay ... not new art -- I ran out of time, and I do want to touch base here today because the computer is about to get pulled apart and go to the shop. So I've delved back into the ancient archives and rebalanced a few of the very best from many years go. Top: Colorado Smith. Look at the shadow on the wall behind him!! I think anyone in the world would recognize that shadow, LOL ... the shadow is actually more important than the figure! Bottom: this is a Vue image in the background and a DAZ render in the foreground. I should do this kind of thing now, using the Terragen atmospheres I'm learning now...




Top: Stormweaver ... the background started life as a photograph and went through multiple processes to become artwork, which was used as a backdrop. The trick is to set up the lighting on foreground and background match. Bottom: Barbarian Princess. Always loved the reflections in that floor. The trick to getting them wavy is to apply a "wavy" bump map to the super-reflective surface -- almost any bump map designed for water is perfect...




Top: Elven Lover. Middle: Guard Duty. Bottom: Storm Light ... which was one of the first shots I was able to wrangle, in 2010, where I could pull sophisticated tricks, like transparencies on the fabric. Guard Duty was a long, long, long render as I recall. By 2012, most techniques were in place; the only things left to nut out were depth of field, special lighting, that kind of thing.


This, above, as I remember, was an experiment ... I'd just gotten GIMP and some brushes, and was happily painting my own backdrops. The hair is Spartacos and the skinmap is Atlas ... those, I would recognize anywhere, even after eight years! Ouch. Has it been that long?!

And some science fiction to round this out...





Three out of four of these, above, were done for book covers! The chromium "Fembot" was for a novel published by a company than ain't even there anymore ... the cyborg was a work-up design for the character that ended on the cover of More Than Human, and the space cities -- yep, you recognize those from Scorpio. Book covers are always a challenge.

The rainy-night-in-the-city scene is interesting: that's a photographic backdrop that's reflecting in the wet 3D ground ... which isn't actually possible, is it? Okay, here's the trick: create a plane (primitive), slap on the photo as a diffuse map and sit the plane right behind the figure. Add a ground plane and make it as reflective as a mirror ... yep, the background plane with its photographic diffuse map will reflect. Neat trick, and sooo useful. You're welcome.

Anyway: tomorrow the desktop gets taken to pieces and goes into the workshop. I spent this afternoon backing everything up, and ... it's time. I hope to get it back, blazingly fast, on Friday or Saturday. Then we'll get the new DAZ Studio, the new Reality, and we'll tale a look at Genesis... 😵