Ooooh, the possibilities are endless! I'm going to enjoy this. I've just about caught up with images posted here. There's just a few more, the first of which is a set called The Guildhall, with special lighting set up -- Iray loves it.
Saturday, July 17, 2021
Sword masters, mages and -- cats!
Ooooh, the possibilities are endless! I'm going to enjoy this. I've just about caught up with images posted here. There's just a few more, the first of which is a set called The Guildhall, with special lighting set up -- Iray loves it.
Sunday, June 27, 2021
Something whimsical and "feel good"
I call the top picture "Listening at the Window," and the second "Rainy Days." These were such fun to do, and a huge departure from the usual stuff I do. They're also a lot more complex than they might seem! To begin with, I don't (yet) own either an owl or a cat (they're on the list!) so both of these had to be added in post, in Photoshop ... from transparent PNGs, which you can get for free from a remarkable site, which I assume is kosher. If it isn't ... ahem! Oh, while I'm in this neck of the woods, I should mention that HDRI Haven has changed its name and address to PolyHaven ... another godsend for resources. Fantastic place to get images to drive environment mapping for ambitious scenes like this:
We'll close on this one today, I think! The old DinoKonda, for which I did a new skinmap, and dug around till I found the DinoKonda Plus morphs to make it bigger and badder! This was a neat project too, so filled with shaders and props. Oh! One last image for today, before I sign out -- speaking of shaders, that is! This --
I treated myself to some new toys! Bohemian Candles by Sveva, from Renderosity, and ROG's Fantasy Home props from DAZ. I've also been installing scores and scores of older items from the 2010 - 2019 content ... am juuust starting to knock a dent in that work! The oars are definitely back in the water.
Sunday, May 30, 2021
When all else fails -- shaders!
I did that back in 2019, in Studio 4.12, albeit as a raytrace; so I know what it's supposed to look like! I tried everything. I mean -- everything. No joy. So in the end, what can you do?
I hit three different shader packs for this: one of the leathers, one for the fabric, one for the metal. Some things are destined to give you an afternoon-long fight, and in the end, you wind up what you could have done in the first place, in ten minutes! Next was to install an old set, DM's The Lair --
-- and this also was a tussle. What you don't realise in a raytrace is that this set is HUGE. It's like trying to illuminate a soccer pitch! Anyway. I did get it sorted in the end, and learned a thing or two while I was at it. Next ... merge the Michael 4 in costume into it:
Saturday, May 29, 2021
In a mood for fantasy!
This is a V4 designed for Poser ... SASE's Nicole, bought in a sale at Renderosity yesterday, along with two other V4's. Installation is a breeze, and as soon as the skinmaps have been run through the Iray converter for Gen 4, they render beautifully. (Also lit entirely with an HDRI.) Call me nuts in this day and age of Genesis everything, but I'm having a flirtation with the Gen 4 characters. They are definitely a challenge, but they look ... different --
Monday, May 24, 2021
How good is Michael 4, even now? Takes a bit extra work, but --
I'm going to be honest. I enjoy working with Michael 4 a lot. Genesis makes everything easy, but the Generation 4 figures, especially M4, are so rewarding. Also, 80% of everything I own in terms of assets was designed for Gen 4, so even now the Genesis figures are somewhat restricted. Assets such as wardrobe and hair are expensive, and I don't have the bucks to buy everything all over again -- even if the really cool stuff that was designed for M4 had been re-jigged for G3 or G8, but it hasn't! The fact is, some really good shaders will get the oars back into the water with most of the old props; and these images, today, are shader-heavy. So --
How good is Michael 4, even now?! This one, above, I call "Last Stand," and this was a massive experiment in lighting. Genuine daylight was achieved with the environment lights but not with an IBL image. I used the Sun And Sky Only option, which lets you set the time of day, sun position and brightness. Now, this could be brighter and more contrasty --
-- which might be more in keeping with a photograph, but frankly, I prefer the richer, more colour saturated version. Either way, it's true daylight! I'll enjoy playing with this trick of Sun and Sky Only again! One more interesting thing --
I've reprocessed this as a movie still. That is so neat! I ought to do more in monochrome. It can produce some startling results. That's all from me for today ... my head is full of ideas, but tomorrow is a day off, so I'll be back in a couple of days!
Saturday, May 15, 2021
Ruins in the dying light -- and browsing for a new leading man.
Here's an unexpected pleasure! The sale at Renderosity never stops, and since there's been a few things I've wanted (can't actually say "needed") for a while, I decided to take a look. This is AppleJack's Ruined Church, and it renders brilliantly. I added some skies photographed in the Flinders Ranges last week (where the sky is overwhelming, and gets very dramatic several times a day), and then got clever with IBL lighting, actually using the same images for backdrops and lighting. In this one, above, I added a hugely bright, warm spotlight, angled off to represent the lowering sun, and two copies of Merlin's crow, from the Wild Borders set.
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| https://www.daz3d.com/michael-4-for-genesis-2-male |
A little SF and fantasy ... why not?
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| Generation 4 |
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| Genesis 8 |
-- then look back at the item in the Surfaces pane. Click the carrot beside the item in the menu, drop down the sub-items. Choose General --
-- the metallicity slider will be there this time, absolutely guaranteed. This is also 80% of the trick of turning any surface in the scene into a light source. The Uber shader makes available suites of new parameters you can fiddle with; you just have to have the guts to dive into the Surfaces pane, LOL.)
Sunday, May 2, 2021
You shall not pass!
Monday, April 26, 2021
Shaders, shaders everywhere; and new hair on new characters
With DAZ having a 55% off sale, who could resist? New Genesis 8 Male character here -- Yonni. This is one of the very few that look good (to my eye) right out of the box; I didn't do anything to him, just posed, lit and rendered him. Am extremely impressed with the skin tones and the eyes. It's well worth taking a look at these eyes, close up:
Saturday, April 24, 2021
The Lair of the Goblin Queen -- and so forth
Please see this full size -- it's quite a visual feast! Taking inspiration from Frazetta, I've put the G8 Female, and a G8 Male, into The Throne of the Barbarian King, and then lit it largely with its own torchlight. The G8F is Ginnie HD, wearing the Crimsoneye costume and Axarra headdess. The G8M is Michael 8 with the Dae face turned on 100%, and the Angelic Fallen tattoos added. All else is lighting. Oh -- Conan, here, is wearing the AS Hair for G8F; the prop works well on the male, though it's very glossy. I need to work out how to make it look less like a shampoo commercial -- or else, as I did here, zap it with some virtual paint to "paint it down." I'll come back to this barbarian soon ... I rather like the Conan thing we've got going on here!
And now for something completely different ... an android. doubtlessly. Compete with mauve hair and purple fingernails, and a costume that's been resurfaced with (!) car paint! The car paint shader was a freebie from Deviantart, and I went back to the page to find the link, to be include it here. Its a fabulous set of colors, shades, gloss, the works. Highly recommended -- click here to go there. And here's something pretty...
Right out of a storybook. What I must do (soon) is work out how to get fully photographic results with the horse. This is the exact same lighting set I used for a G8F fantasy gypsy-warrior a little while ago; on the human character, I got a photographic result. On the horse ... pretty, but nowhere near to photographic. This is one I must work out, because I'd love to get photo-realistic horse renders.
That's all for now, from DAZ, but --
I've just started up Terragen for the first time in several years, and I'm making every rookie mistake! I've saddled myself with a 25 hour render, and it's 97% done by the time I get up next morning, figure something has to be wrong, research it, get a lead on what I did to sabotage myself ... it's not worth stopping it after 21 hours of render time, so I'll let it go, and finish -- and I won't make that mistake again! First experiments are jogging my memory nicely...
The object of running Terragen is to be able to create custom atmospherics for DAZ renders, so the 25-hour booboo I have finishing up sometime today, which involves sunlight sparkling on water, doesn't need to be repeated. From here on, I'll drop the skyline low in the shot, and just render the sky. Oddly enough, Terragen renders the skies quickly. Since this was the whole point of installing it --! More soon, but right now, the system will be tied up all day, finishing a pretty simple picture: mea culpa. My bad, as they say. Aarrghhh.
Thursday, April 22, 2021
Installing third party content into DAZ Studio 4 ... new shaders, sets and toys!
This one makes me think of Purdey from The New Avengers -- is anyone old enough to remember that show? This is where shaders come into their own. This costume is put together from bits of four others, but a great shader on them makes the whole thing dovetail into something new. Kit bashing for fun. Continuing on --
This one, you're going to have to see full size, to appreciate the details. Throne of The Barbarian King, by Sveva, was on sale at Renderosity, and I couldn't resist. This was also the exact thing I needed to test out the installation paths for third party content going into Studio ... by George, I think I've got it. In fact, I know I have. When you're installing 3D goodies to Studio, the Zip file unpacks to produce a data folder and a Runtime folder. The data folder includes a sub-folder named for the designer of the goodies, and it gets unpacked/copied to this file path:

















































