Sunday, March 14, 2010

3D sets ... 3D landscapes: Yikes, Bryce!




3D sets, props and characters all come together ... I think of this kind of project as a scene from a movie that hasn't been made. What you have here is something along the lines of a mercenary hard boy, waiting for someone to show up with the details of the job he's about to do.

The costume is similar to the one Jarrat is wearing in the first part of the recent series of NARC renders -- not the same at all, but similar. You do this by changing the textures on the models ... the "models" in this case being the jacket, jeans and boots. The way DAZ Studio works is that you buy the basic models quite cheaply (anything between free and $30), and then you add on textures as you need them. So you never need to pay a fortune at any one time.

The set here is made up of bits and pieces from three different collections of props. This is another thing that works so well ... $10 for Western Brick-a-Brak, $10 for DM Instances, and so on ... then you mix and match, put together anything you want on the fly. It's like having a props department at your beck and call!

These shots below were done the same way -- and okay, I'm going back to Leon, because he's one of my very favorite characters ... make maybe because he's 100% mine. I'm getting a real fondness for this character. I love that face...



And these shots were done the same way as the mercenary. It's a real background with 3D props building the middle- and foreground. So long as you put a ground plane under the character's feet, he can cast shadows on it and look like he's connected to the ground instead of just floating there!

Don't forget that 3D models can only cast shadows on other 3D models, not on the background image ... well, not as such. You can also plaster a background image onto a flat vertical surface and have it stand there and look like a backdrop, and you could cast shadows on that ... but five gets you ten your character will be casting shadows on the sky, or on something (like a hill!) that's supposed to be five miles away! So it's actually a good idea that models can't cast shadows on the background JPEG, or artists would be in big trouble! The trick is put a ground plane under the character's feet, and then obscure the edges of it with other props, so it's not visible as a big flat rectangle or square!

This trick works really well. You see it in the mercenary above, and in the shots of Leon in the garden yesterday, and numerous other shots on this blog including the gorgeous Native American, and the horse in the enchanted forest... Trust me, this works! It also gives better results than working with the full-on 3D environments, which gobble RAM, slow the system way down, and don't actually look all that realistic in the final render. (The problem is the trees with the hubcap-sized leaves ... and there's no way around that, that I know of. Rats.)

Speaking of all this, I've just taken my first wobbly steps into the fantastic world of Bryce. I've seen what can be done ... and I just have to do it! Right now I know about 1.5% of what I need to know, and it's going to be a steep learning curve, but I'm on it and scrambling upwards!

Now, experienced Bryce artists might laugh, and I won't get in their way of a good chuckle, but I want to set a bench mark -- for my own benefit, not theirs!! Today, March 15, I got my feet wet and wrangled the Bryce interface for the first time ever, and came up with this:

And sure, it's basic. But the water's blue and reflecting both the sky and the land, and it's also the right degree of transparency (!) with a nice little afternoon chop on the waves, and the seaward crags are pretty much what I wanted to achieve, and pretty much the color they ought to be. I have about 1% idea of what I'm doing so far, but it's a whole lot of fun. This is the way I started in DAZ Studio 3 ... sort of bumbling around the interface and learning by doing!

So as I learn, you'll start seeing some amazing landscapes ... and then you can import the Bryce Landscapes into DAZ, so very soon our characters can go places and to things. Hmmm...!

Come back soon and see what's happening!

Jade, 15 March

***Posted by MK: my connection is intermittent, too slow for this.

Saturday, March 13, 2010

3D fantasy hero for a new age





The fantasy hero ... in a new age. No grunting barbarian, this! Way back when, the fantasy hero was Conan or Kull, with a whole lot of muscle and just about enough brains to get through life, so long as somebody else did the IRS paperwork. Today...

You notice how 90% of the fantasy novels -- and almost all the really good ones! -- are written by women? So it's no surprise that fantasy heroes are a different breed lately. I'm not going to say 'sensitive and feeling,' though that's true too! But intelligent, driven by conscience, bruised by the hard knocks life dishes out, and more than likely as hungry for acceptance and love as the next person. Dragonslayers need love too.

I often seem to come back to this model. He's so much one of my favorites, I gave him a name. Call him Leon. What I need to do is come back to this character and index all the places where you can see him on this blog. In fact, that would also make it easy for me to find him myself!

He's Michael 4, wearing a face designed by me, and Midnight Prince hair set to burgundy, and the Narquilir shirt set to leather, and the pants from the Hardcore M4 pack, and moccasin boots from the Wood God set. The background is Backdrop Easy set to old stone wall and dirt floor; the garden is made up of numerous environment props from the Faery Tale and Heart of the Forest sets; the top of the wall is the top-beam from the EROC column construction set. Behind the wall are four or five tree props -- the same prop as the tree-in-planter from the DM Instances kit -- a kind of ruined Spanish Mission. The big tree trunk with the ivy is a new prop for me -- "ultimate forest" tree trunk, in high-rez. Nice! I only set two lights, believe it or not: one is overhead, one is at ground level, pointed up to simulate light reflecting off the ground. The backdrop -- sky and golden tree -- is a photo, somewhere in the hills here, last fall.

The effect is actually lovely. I like this a lot.

Jade, 14 March

***Posted by MK: my connection is intermittent, too slow for this.

Friday, March 12, 2010

Heroes ... futuristic scenario ... NARC! ... Part 4




Gay heroes ... 3D environment ... NARC! Par three. And there were supposed to be five renders today, but these are so complex, it takes about 5 minutes to render each ... and the lighting is so complex, it takes half a dozen tries to get a useful image. You do the math!! Whoa, do I need a need video card, plus an extra RAM chip ... and if this is going to happen, I'll also put on Windows 7 at the same time, because Vista is causing me no less grief than it causes most people. Well -- this is what I'd like, anyway. Not that it's going to happen any time soon (unless I win the State Lotto), so --!

Here was part one of this series (Jarrat) ...
...here was part two (Stoney)...
...and part three (Cronin and Ramos)...
...and the source material, if you're totally confused!

Anyway, in this fourth series of renders, Jarrat makes it back aboard the Blue Raven gunship. And he's PO'd. That nasty litter altercation on the street was not supposed to turn out that way. He's been undercover as a gun fighter, and some syndicate slime just tried to double-cross him (which also means double-crossing NARC, though the slime doesn't know it yet).

The pictures speak for themselves ... notice (pleased with self here: sticking feathers in cap) that the blast door is open now, and there's a corridor outside! I just built that on this morning. Lighting it was the assignment from hell, because I have 16 lights on this set now ... and 16 is the absolute maximum the existing hardware will let me have. What I found out recently is, when you get close to your max number of lights, the existing ones don't behave exactly as they oughtta. They start to "argue" with each other, probably as the hardware struggles.

Which tells me clear as a bell, I need to pull up at about 12 lights and not try to push it to the limit. Hmmm.

If and when I get a new video card in this machine, I'll report on how it improves the performance of 3D work. Have to admit, for all other work, this machine is greased lightning (quad core, 4x 2.35 processors, with 6G of RAM and unlimited disk space). In the meantime, though ... I'll pull up at 12 lights!

Full marks and then some go to the guys who designed the SFCS - Science Fiction Construction Set. They have made it sooooo easy to build fantastic sets where you can fly the camera around and wander in and out of corridors and rooms...!! This, for $10? Amazing!!

2014 Edit: It's worth chiming in here for a second with a flash-forward for folks who love NARC as much as I do. The whole series was completed in 2018, with the massive trilogy of Scimitar - Basilisk - Endgame. As of 2019, I was, myself, delighted to return to Jarrat and Stone with new technology. I was up to Windows 10 and Studio 4.14, and these characters came to life as never before ...

Stoney -- in Iray

Jarrat -- in Iray

The NARC armor -- in Iray

Jarrat and Stone - raytrace + Photoshop

Jarrat and Stone - raytrace + Photoshop

Jarrat - Photoshop remaster from a 2012 original

Stoney - Photoshop remaster from a 2012 original



Jade, 14 March

***Posted by MK: my connection is intermittent, too slow for this.

Thursday, March 11, 2010

The fantasy horse ... the enchanted forest ... just beautiful!

2014 Edit: Sorry guys, the original images have gone. All I have left is a few thumbnails, and they're not worth posting here, even as placeholders. If anything ever shows up in the future, I'll return to this and do a 2028 update or something. Unil then, though -- let me fill in with some horse renders from later. Still the Millennium Horse, still the same basic idea, but mostly Iray. Here we go:

Genesis 8 Male, Iray

Genesis 8 Male, Iray

High-ho onward, Shadowfax!
With the DAZ Cat

Flinx Tree from Renderosity; plus
Mane and Tale elements added in Photoshop

The fantasy horse ... the enchanted forest ... the old, old story, like a favorite movie you half-remember from being a kid. Please enjoy these shots -- "just" beauty shots today, guys, because I'm sooooo far out of time. I saw my chiropractor this morning, had my back "cracked," and the adjustments were enough to throw me way off kilter. I'm trying to catch up with myself, with a dizzy headache and the works. Not uncommon, when my chiropractor's had another go at me. But I'm going to land so far behind today, work-wise --!

I'll be back tomorrow with the fantasy guy to accompany the fantasy horse ... and yes, I will be coming back to Jarrat and Stone very soon. I just thought, we've had a lot of SF lately, so everyone must be ready for a break! Many thanks to Mel Keegan for posting on the subject of my NARC renders...!

Jade, 12 March

***Posted by MK: my connection is intermittent, too slow for this.