Saturday, July 9, 2011

Promo stills for movies not (yet?) made





Change of plans. I was originally thinking about a kind of Michael 4 fashion show, along the lines of the Victoria 4 fashion show of yesterday, but my muse went in a different direction. It all started with this:


...which partners two of my own characters, and my favorite characters. And then I thought, "Wait a second, this would look amazing as a promo still for Hellgate. So I dropped the Neil Travers and Curtis Marin characters into the same setting, and discovered I was right! (Clarification, it be necessary: this is Mel Keegan's HELLGATE, not, repeat not the video game from a few years ago. Mel Keegan's HELLGATE dates from 2001, and is a million-word SF opus with glbt content -- it has nothing whatever to do with the "shoot the zombies" game.)

All of which got me to thinking about promotional materials for movies and shows, and I caught a glimpse of the other shots, which are the kind of formula images they generate to catch your eye and make you wonder, "Hey, what am I missing?"

So I'm really pleased with the way the Hellgate promo stills rendered, but I am REALLY pleased with the piece featuring my own characters.

Long-time visitors to this blog will recognize Leon from many, many projects, including the Abraxas story -- that's the guy with the red hair tired back on the shoulder of an exotic shirt. The new character ... with the dreads and the leather, is just that, new. He's also one of those characters that the lights and the camera just seem to love. Now and then, when "doodling" with character design, it all comes together into something amazing -- and here's one that drops into that category. The amazing ones get names. This one is Roy --

And this shot also looks like a promo still for a movie! I get flashes of storylines ... Leon and Roy could be military veterans who're about to get involved in some dangerous, exciting, hilarious, intriguing events. And don't I wish there were 36 hours in a day, and 12 days in a week, which would give me the time to tell these stories in pictures and words?!

Well ... maybe soon. Right now, behind the scenes, we're experimenting with the best epub-maker software on the market. Yup, the one you pay money for, and which gives the 100% professional results, not any one of the numerous free conversion engines which give weird results, to say the least! So from here, working with images as well as text in the ebook format is a definite "can do."

The reason we've never bothered to do this with with PDFs is that the PDF file size gets too big, too fast, as soon as you start to embed images in them. Once the file size blows out over about 5MB, the hand-held devices (like BeBook, which is the one we're most familiar with here, on account of we invested in them) quite literally barf. And for anyone trying to read on a smart phone, it's instant disaster.

The hand-held ebook readers have a hell of a hard time time reading a *lot* of PDFs ... such as anything formatted on Letter size paper with page breaks inserted! I have otherwise perfectly viable ebooks that just make the BeBook roll over and quit. And very, very long ebooks, such as the complete annotated Iliad, which is about 7MB. The little machine just jams up tight.

All of this got us to looking at the alternatives to the PDF format for big documents which demand a lot of images, and epub is by far and away the best. Now, a file on the .epub file extension turns out to be a ZIP archive in which are embedded numerous files and folders. The text is all encoded in an XHTML file; images are only ever linked, not embedded, which is why the file sizes stay small and don't crash the hand-held readers (duh!), and the proper software breaks a long book down into separate files for each chapter, which makes navigation from a Table of Contents a breeze. Making an epub file from scratch, by hand, is right royal pain in the posterior, but the software does it for you. All you do is format everything up properly and click "go." First, of course, you have to put down your credit card and ante up some of that elusive stuff called, uh, money. So far, so good!

Long story short, the illustrated ebook, half images, half text, is starting to look very attractive. I've been asked a dozen times (hi, guys!) why I don't go back to the Abraxas project and just go ahead with it, and ignore the fact it was deemed to be porn -- despite that fact that it has NO sex, NO full-on nudity, NO bad language, NO violence, just a bunch of adult concepts. Go figure. I was, and am, mystified.

Well, the reason I haven't -- yet -- returned to Abraxas is the time factor. Doing it as a graphic novel was incredibly time consuming, because every shot had to be set up to accommodate the dialog, two or three lines at a time -- which added up to a heck of a lot of panels, a huge amount of design work, and then the additional job of doing the overlays for speech and narrative. It takes 3x to 4x times the amount of time to tell a story in that format as it does to tell a shorthand plot fleshed out with maybe 50-100 pieces of Very High Quality artwork. (Then along comes some bright spark on a puritan crusade and deems the whole thing porn. Excuse me?!)

However, with the epub format, using linked images rather than embedded images ... suddenly the illustrated novel idea starts to become more attractive. Hand-held devices won't crash with the epubs, and also -- the age of the Full Color Ebook Reader is upon us. They have them at Walmart for about $100!

So my mind is wide open, and I'm very happy to see where this goes. You know me by now ... my brain is so full of stories, they're always trying to escape! But, find the time to sit down and write a whole novel?! [sounds of manic laughter] Illustrated novels, though? Now, that's another question. Give you the story in shorthand, and 100+ fabulous images to add the flesh and blood to the tale. Now, that's another proposition entirely! Food for thought...

Jade, 9 July

Friday, July 8, 2011

Taking the new textures for a test-drive ... V4 fashion show








The other day I mentioned having shopped a major sale at Renderosity, where I picked up a new skinmap for Michael 4, some props, a set, some Photoshop brushes, and a pack of textures. Today offered me the opportunity to take an hour and test-drive ONE of those items, and I zeroed in on the textures. Why? Because they're the easiest thing to play with in a very short time, when you're tired!

The result was quite the little fashion show. Victoria 4.2 was persuaded to change clothes about twenty times! Actually, the V4 doll is wearing the Jenna skinmap and face morph (toooo tired to even put on one of my own characters!) and the Aether hair, and a variety of costumes. There's the Strings Lingerie, the Arabesques skirt and jacket, the Ebony Star slacks and top, the Witch Hazel skirt and top, plus the top from the V4 Leisure costume, and Hongyu's evening dress, plus the Chaos Seed costume, including boots and gloves, and finally the "duchess" dress and its coat, Night Lily.

The thing of it is, when you change out all the textures for seamless add-on textures, you can mix and match bits from literally anything, and they all come up looking like they're part of the same costume. In other words, they come up looking like they fit together.

The trick is to use very good textures that really do the job. And I've got to recommend this texture pack ... it's from TMP, which stands for The Mad Painter, and it's the TMP Creative Designs 120 Textures pack. Honestly, I've never has an easier fit, better results, such a wide choice, and less hassle, with any fabric texture pack I've invested in before. Highly recommended. As the name suggests, there's way over 100 textures, of which you see exactly 21 here. Using the "swap color" tool in Irfanview, you could also switch out one or more colors and make a couple of thousand textures from these individual ones.

Tomorrow, I'll see it I can bribe Michael 4 to strut his stuff, model some clothes, and demonstrate some more of these textures.

For now -- gotta run. Duty calls -- seriously!

Jade, 8 July

***Posted by MK because the internet is AWOL. Intermittent crap.

Wednesday, July 6, 2011

The hero again ... this guy reminds me of someone!


Eye candy, guys ... too tired to write much today. You know the feeling -- have been staring at the screen so long, my eyeballs feel fried! These were rendering away to themselves in the background, so -- enjoy! I uploaded them at large size, and they're well worth a look.

This character has been reminding me so much of someone, and it just dawned on me. I'm getting slow ... too much work, I think. Do you remember one of the heroes in The Lords of Harbendane -- the big, dark one with the dreadlocks and the muscles in places where most guys don't even have places?! Yeah, Rogan Dahl! Dead ringer. (Check it out here, but before you click, be aware of gay content: http://www.dream-craft.com/melkeegan/lords-of-harbendane.htm) As one review said, "Fantasy doesn't get any better than this." Speaking of fantasy, the new trailer for Conan the Barbarian is online, and looks intriguing. I stumbled over it when chasing a story about Johnny Depp signing for Pirates #5 --!

I'm very pleased with the omni lights on the figure. They render super-fast, and these renders also didn't take so much as a lick of post work. The backdrop was a quick digital painting -- all of four strokes and a bucket fill! The figure and costume (or lack of it...) hasn't changed since yesterday, so if you're wondering about the skinmap, hair and so forth, track down the details here.

With any luck at all, I'll be back tomorrow with some new toys to share. I got a new skinmap, a new set, and a fantastic new suite of seamless textures which will change the look and style of any costume they're slapped on. All I need now is the time to play!

And now ... tea, and a break before the evening starts. What day was today? Wednesday? Omigods. This week is turning into a blur. Somebody rush in and save me when it gets to Friday!

Jade, 6 July

Tuesday, July 5, 2011

The hero archetype ... a CG portrait


Only one image, again ... while I try to dig myself out from under a load of work ... but I'm really, really pleased with this picture, and this character. I've uploaded the image at large size, and please do view it large and enjoy the detail, the nuance. I'm linking this character a lot. It's the same one you saw last month, the kind of "techno barbarian" I likened to a cross between Tyr Anasazi and Ronon Dex! Could be a science fiction hero, but this one is far from pulp, even though pulp SF does make use of the archetype.

It's Michael 4 wearing a face morph designed by me, and the Jerome skinmap by Tosca, and the Yannis Rasta hair. The costume is the M4 Bodysuit set to suede, and the Utilities boots and jacket ... but I changed out the textures on the bodysuit and jacket, and got busy with displacement maps. The magic of the piece is half in the rich texturing, and half in the lighting.

These are omni lights -- still playing with them, finding out how best to use them. They really do give a nice effect. They load up white, and the first thing I do is start playing with the colors. I have blue, orange, green and purple lights on this guy, to get this effect, and it's very, very nice.

Still slogging away with work, but I'd like to be back tomorrow with a couple more studies of this character, and perhaps a nice nude. I like what I'm seeing here a lot! Now he needs a name, right?

The background was painted in Photoshop, using about six layers of various grime, grunge and splatter brushes with various merge modes set for each brush.

Oh -- if you recall, I've been happily trying to crash Photoshop, since I get it last week. Well, I haven't managed to crash it so far, but I did find a way to slow it waaaaay down. Run two copies of DAZ Studio 3, plus Serif X3 with a very long document open, plus around 15 iterations of Irfanview, and have more than 10 images "open" in Photoshop at the same time, then load up a huge set of big brushes, and use them at about 2,000 pixels square. Yup, that slowed Photoshop way down! Golly, I wonder why?! All humor aside, I tip my hat to the gurus at Adobe, because Photoshop Elements 9 is so stable, even on Vista, and on a Lenovo PC, it's solid as a rock. Me like.

Jade, 5 July