Friday, February 15, 2019
Magic, pen and ink wash, and a segue into monochrome
Working with textures, surfaces, lights and shadow, around a wild variety of props that go together to suggest a story ... and of the whole lot (I call the picture "Dark Magic"), the element that pleases me the most is this:
Every texture you see on the mask is me, replacing the original materials shipped with the model with my own metal textures, and bump maps. That is so realistic, I'm thrilled to bits with the result! Ancient Greek, or a relic from Mycenae, or perhaps even Atlantic (whoo!) ... and then I thought, "Hang on, that's a vignette, fading out to black. We can do this:
The font looks like the letters were hammered out of gold. It's done with 2D bump mapping and 3D lights applied to the lettering (in Serif Page Plus X3). That's cool too!
Then I wanted a change. What I wanted was an ink sketch, but specifically a vignette, So...
Your eye actually convinces you it can see how the inks were laid down over a pen and ink sketch. It works! I knew it would, but there's nothing like running the experiment.
Lastly for today, an exercise in black and white "photography" --
What this needs is more surface detail in the walls (but no bump maps were supplied with the set, and by this time late in the afternoon I was waaay too tired to get stuck in and make them. Might do that tomorrow, if I can be bothered), and a bit of surface detail on the car -- like, road muck, perhaps. Again, I was too tired to do it today. Maybe tomorrow.
If you're interested to see it in color:
Labels:
digital painting,
fantasy,
fonts,
landscapes,
monochrome,
poem,
props,
Serif,
surfaces,
textures
A little CG romance for Valentine's Day
At last, I found the project files for "The Princess and The Barbarian, which was rendered so long ago, I couldn't even raytrace at the time! So ... a beautiful new re-render, widescreen, re-lit, and fully painted for effect. The hair is all hand-painted, and so much nicer this time around; and the lighting is delicious. A little romance: "Meet me at the old temple, at sunset." Happy Valentine's!
And a picture Dave asked for:
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| Millennium Dragon 2, Castle Creator fortress, Bryce sky... |
Playing with Amberlight again...
...and these got me to thinking about abstracts and combinations of layers:
This last one is particularly intriguing. Quite the brain bender. It's five or six layers deep, laying effect on top of effect. Amberlight is the bottom layer, and then ... experiments with transparency, opacity, reflection, refraction, diffusion, and ... so on, and on. Neat.
Happy Valentine's, folks!
Labels:
abstracts,
Amberlight,
dragons,
fantasy,
lighting,
Raytracing,
rendering,
Valentine's Day
Monday, February 11, 2019
The mage's pet. So cute!
The Mage's Pet ... too cute. Like a puppy, with his legs going in every direction and sooo pleased with himself for being able to breathe smoke! (Little does he know, the mage is spinning a little magic to help). Very pleased with this one: the super-fine focus took a lot of wrangling, and there's loads of throwaway detail, like the mage's hairy forearm, and the reflection on the watch bezel and in the glasses. Neat.
Also today ... an outing in Bryce 7 Pro: Arctic Shore:
That's actually no too bad at all, even if you view it at large size. Now, I won't claim to have designed the Bryce textures! I'd clean forgotten that about seven years ago I bought a grab-bag of David Brinnen's Pro textures -- stumbled over them today, and that's where these come from. But I did hand-paint the map from which this terrain was built:
Help yourself -- you're welcome. Apply this "map" to a new terrain, and you'll get the pretty good landscape form you see there. Also another digital watercolor:
...with an oil paper texture stripped in on the top layer. Dave and I took a couple of hours to picnic at a fantastic place called Rocky Paddock, at Mt. Crawford Forest, yesterday ... and the pictures are, alas, awful. It was very dim, and my camera is damaged enough that it couldn't make heads or tails of the lightning conditions. Everything is out of focus and/or blurry, and/or mushy. The camera utterly demands bright light to work properly now, and we didn't have it yesterday. *Sigh*
If you want to have a muck about yourself in Photoshop or Krita, be my guest -- here's the garbage source photo from which the digital watercolor was worked:
Must go back there when the weather is brighter, and do this shoot again. (Must get a new camera, come to that. This one is as good as dead.)
Lastly for today, am screen testing a new character, with a costume I'd forgotten I had:
The reason I always forget about this costume is that it's hidden away among a lot of SF sets and props ... and to get it to work properly in DAZ Studio is a bear. It's configured for Poser, I guess, and in DAZ it's a lot of work to get it to look good. Also, I added the texture to the fabrics myself; the original bump map on the product is very flat, leaving the tunic and pants looking way more like plastic than fabric. That's an easy fix: five minutes in Photoshop to make a new texture. Then render it up and pass the big raytrace back into Photoshop to have all the highlights and reflections painted in on the armor. Not bad. I can work with this.
Labels:
Bryce 7 Pro,
dragons,
fantasy,
landscapes,
Photoshop,
textures
Saturday, February 9, 2019
Consulting Mage with Dragonling ... and Welcome to Mars!
Here's a real "storybook" image ... and it's irresistible. Consulting Mage ... with Dragonling, of course! It's a reworking of an old, old picture, and much better this time --
I should have done more with the dragons, but somehow I never got around to it. Time to remedy that, I think. (One thing about being disabled: it sucks, immensely, but with so much time on my hands, I have all the time in the world to do art.) I did two renders of this: deep shadow map and raytrace, both at 2000 wide. And it's one of those rare, rare pictures were the deep shadow map looks better! Then it was into Photoshop for loads of painting to bring up the colors and contrast and highlights, and all the things that the crappy 3DLite render engine build into the old DAZ Studio doesn't do very well.
Yes, I know, I need to get back into LuxRender. Soon. (Soon as my head stops aching, perhaps: it's been aching non-stop for a loooong time now.)
Anyway, I wanted to play in Bryce 7 Pro some more, and the final result of today's work is this:
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| Bryce 7 Pro: Rescue on Mars |
That's not too bad, as a stab at realistic daylight, a believable landscape, shallow water through which you can see the bottom -- I call it "Low Tide." Fair enough. Nothing startling, but I did learn a lot, and the most notable part of the process was that I hand-painted the map from which the terrain is built. Oooh, ah. Well, you gotta start somewhere, right? But then it dawned on me --
If you turn OFF the clouds, delete the water, and switch out the textures for red rock, and turn the sun to an orange cast --
![]() |
| Bryce 7 Pro -- Martian Landscape |
Anyway ... Welcome to Mars! Which is also a very good YA novel by James Blish, incidentally...
Labels:
Bryce 7 Pro,
dragons,
fantasy,
landscapes,
Photoshop,
SF,
space craft
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