Monday, May 20, 2019

Red dwarf homeworld, Terragen atmospheres, gorgeous gay heroes and Photoshop brushes. Yes!!


Yep ... Jarrat and Stone ... and this picture is chock full of experiments. You might not believe it, but even now, after how many thousands of images, almost every picture I render and/or paint is still an experiment! I'll yack a bit more about that in a second, but for those of you who can't open the image at bigger scale (small phones, for a start), here's a closer look at our heroes:


(Credit where it's due: all kudos to Mel Keegan for creating Jarrat and Stone and the NARC universe, without which these gorgeous gay SF heroes would not exist, on these pages or anywhere else.)

Okay --


One thing I do love is "old fashioned SF" where writers like Poul Anderson (my absolute favorite of the Old Brigade ... he created Nicholas van Rijn and David Falkayn, for a start!) would not only spin great yarns but also build alien environments designed on solid science. Keegan is on my mind again lately, not merely because I'm up to Scorpio this time through (!), but also because he's writing again (!!!😁!!!), and he describes the current project as "At last, a 'Golden Age' romp without the 'warts' ... gay heroes and up-to-date tech." It's going to be great. Seriously. And what Mel is doing here really is as if someone like Poul Anderson or maybe Brian Stableford just decided to write a full-on gay adventure/love story on a fabulous alien world. Yeah ... wow. Which got my own imagination to working, and I found myself daydreaming about a fertile planet circling a red dwarf star (meaning a smaller and dimmer and cooler star than our own sun). So --

Into Bryce 7 Pro, and let's model it. The sun is small and dim and cool, so a warm, fertile world has to orbit close to it, right? So the angular size of it in the sky is somewhat larger than our sun appears; this planet sits in the "sweet spot" where the world is just warm enough to be fertile ... the cool sun looks yellow, not white, when you look right at it, and the red end of the spectrum puts a bloody wash over the sky and everything else. Makes for a very nice picture, too.

All of which got me interested in atmosphere, so --


Terragen sky: late afternoon, and ...


...right on sunset; and...


After sunset, when the sky is bronze and dimming rapidly, and the world is becoming dark, you expect the stars in a few more minutes. Nice.

(Does anyone else find Terragen a bit overwhelming? There is so much to learn that, frankly, I've decided on the old KISS rule: Keep It Simple, Stupid. AKA, one thing at a time. I've learned about all I can for now about "heightfield terrains," and "proceedural terrains" continue to baffle me a bit. Atmospheres are the next thing I need to master, then I'll come back to proceedurals, and, when the computer is rebuilt (soon!) I'll see about working with populations: adding forests and so forth. Ack. Soooo much to learn here. But it's fun. It's good for your brain, especially at my age. Put it this way: I ain't gettin' any younger. 😒

Now, going back to the experiments in today's main render! As I began, the picture is full of them, and they work! For a start --


Look at the forearm on the left, and the hands on the right. This is a combo of bump mapping and painted highlights, using a blend mode (thank you, Photoshop), plus a touch of "aging," using the special morph in the Morphs ++ package. That's ... not bad at all. The hint of veins makes this so much more realistic, yet it's subtle. Your eye expects to see this; it doesn't hit you in the face, but it makes the figure that much more "real." Well worth the extra minute or two it takes to switch out the bump maps and do a few test renders to get the settings just right. Then, this, below, was the big experiment...


...and I don't know why I didn't do this a long time ago. It's the hair. Jarrat wears the Mon Chevalier hair from Neftis (via the DAZ marketplace; you can still get it, but it's a bit more expensive than it used to be, from memory). The one thing about this toupee that always annoyed me was that, "fresh out of the box," as it's applied, it looks awfully fake, as if it's ... plastic. Eventually (rolls eyes) I thought, "I wonder what would happen if I overdrive the bump mapping on the hair???" Uh huh. Duh. A bit of overdriven bump mapping, and the hair "pops" into an effect that's far, far more realistic than the results I've been getting across the years. I could kick myself, honestly. 😝

Then, the last thing I did differently on this is...


...I hand-painted Stoney's hair. There's nothing much you can do with the GQ Event Hair when it's set to a shade near to black (as Stone's hair is described in the books). You can't see detail in it, ever. But the shape of it is always 100% identical, in every single render ... which is not really realistic. Nobody's hair stays the same for ten consecutive minutes. So this one is hand-painted, to give Stoney a slightly more tousled look for once!

The brush I'm using for the hair is a (free) download from a very, very talented artist and brush creator at DeviantArt. I want to give a plug to "para-vine," and say thank you, thank you for this brush set, which has been terrific. (For clarification: no, I don't know para-vine personally, but I'd like to shake him by the hand and say thanks for these brushes. Wow.)

That's all from me for today. Back soon -- hopefully tomorrow, because on Wednesday the computer goes into the shop and you won't see new art for a few days while it's upgraded. Whoooo!

Saturday, May 18, 2019

A delicious 3D fantasy: Escape Plans. Whoo!



Escape plans ... but I leave it to you to figure out who's the captive, and why. This woman could be a High Chief's secret agent, come into the enemy palace to win freedom for the warrior prince of a tribe across the hills, who was taken on the battlefield and is being used as a hostage against his people. And that's not a bad story idea, if I do say so myself!

I don't often work with the Victoria 4.2 model ...



... for the simple reason that 99.5% of everything out there in 3D art land is female, female, female: babes in skimpy costume, or no costume at all, striking poses in front of the virtual camera. I got nothing against babes. Dangitall, I used to be one (in fact, my husband will tell you, I still am, though I think he needs his glasses checked...) But you can just "get enough" of them, after five thousand or so, and you want to work with beautiful guys instead. Nothing wrong with that, right? Right. But ...


Just occasionally I get an idea, and it really does need a female model to make it work. So here we have something different for today ... and a pretty neat story idea, too! You've seen the male model before --


Yep, that's him, in a render going back about five months. In fact, you've actually seen a prototype of this female model before, albeit in 2010! And no, I don't expect anybody to remember that far back! (Even I don't. But I do rummage among my ancient project files to see what's in there.)2010 was the time when I couldn't even raytrace, because my computer of the era would crash to the desktop if I tried, LOL! This was the best I could do at the time:


...which is not so bad, for an old fashioned deep shadow map with no post work whatsoever. But coming back to this character, I redesigned the face somewhat, and did everything that you can do with a raytrace. As I said the other day, these raytraces may be among the last ones I do, because next week, Wednesday, the computer is going into the shop for its new hard drive, and ...!

So there you go: Escape Plans. Now ... pick your own storyline!

Friday, May 17, 2019

Playing with an old skinmap and camera angles...



Touching base today with a couple of experiments ... playing with subtle colors, rather than my usual vibrant tones ... and playing with shadows, reflections, depth of field, and just one spotlight on the model. Hmm. Interesting. This is an old, old skinmap -- Remendado, from (I think) Renderosity. I never did much with it, because it's a bear to work with. The skin tone is very, very sallow, and frankly, the eyebrows hardly exist at all. I've pulled all sorts of tricks to drop some of the yellow out in these shots, and the eyebrows are hand painted, following the line of the original. I have the venous map turned on, and ... so forth. Interesting camera angle on this, too.

All being well, these may be among the last raytraces I do. The Decision has been made, and the computer is going into the shop next week to have its hard drive cloned and replaced. Then ... well, let's see what we can do with a new render engine! I'm told that DAZ also packages the Genesis 3 figure in with Studio 4.9.9.whatever, so I expect to be experimenting with that too in the not too distant future.

For the moment ... just touching base today. Nothing massive to share, art-wise. Have had a very, very busy couple of days, and am likely to be just as busy for a few days to come. So --

More soon!

Wednesday, May 15, 2019

Night duty at the spaceport, fall colors, poetry and comics!



It's another episode in the "Dirty Night at the Spaceport" series! The last you saw of this cop, he was summoning Amadeus to come and retrieve his android (and pay fines and fees associated with damage done by a run amok drone). Here we are again ... still raining! Possibly the same night. And the guy we saw on the street in the city has arrived at the port, with a ship waiting...



Looks to me like the young guy might be an informant ... or possibly an agent. A street agent who's been tracking someone through the city, and he's arrived out at the port with the news that the quarry is about to escape. Hmm. That's not bad. These look like stills from a movie that doesn't exist ... and that's what I was after! Very pleased with the lighting in these shots -- and the wet concrete, puddles, reflections of light in the puddles. Wet is not the easiest thing to achieve in 3D, but here, it works. Lots and lots of post production painting, of course ... you might actually be dismayed by how "plastic" the raw renders look! It's digital trickery that makes them appear compelling. These are merely raytraces in the old, old software...

Speaking of movies -- you couldn't have missed the news that the Avatar series is picking up again at Christmas 2020; but I wonder if you know about the Dark Horse graphic novel being issued in five parts at this time. Normally I'm not a huge fan of comics; the art is kind of "on again, off again," and if it isn't what I was expecting, the whole thing tends to fall apart. But this is great, well worth a look, if you can track it down:




The best art, obviously, is on the cover. Duh. Those are full-on paintings, over which the artist(s) would have labored for hours, possibly a day or more on a single image. Usually, the cover of a comic will be startling and then the interior art ... leaves one somewhat underwhelmed, but this continues good throughout:




As I said, well worth a look ... bit expensive, but then again, everything is expensive these days, so -- what the hey? It's only money.

Speaking of money, I put some hard numbers to the computer rebuild. With even the slightest bit of luck, we're "on" for next week!!! The hard drive should be under $100, and the new USB Front Hub, about half of that. Plus a wifi adapter, the cloning of the original hard drive, update (from disks) of Win 7 to the absolute most up to date version ... after this, it should fly. 😎

Finishing off the "fall colors in the forest" images I promised ... again, they're wallpaper sized, and they do look terrific as wallpapers. Help yourself:






We were so lucky with the weather, the day ... everything. Winter is right around the corner -- as I write this, I'm thinking how cold it is! Need to get the heating on. And dinner. Yes.

So with autumn on my mind I'll leave you with this for today:


More soon!