LuxRender plus DAZ Studio and Photoshop: Hiding out in the Giant's Cave ... at Morialta! |
An old snapshot, taken in 2006 and quite low-rez, provides the perfect backdrop for the render. |
First, raytrace some stone walls and vines on the left. |
Second, LuxRender the figure alone, using the same lighting set as was created for the cave raytrace... |
Here's the raytrace test for the shot, which was used as a map/guide for hand-painting the shadows... |
Comparison of LuxRender and the raytrace. Why bother with an overnight render ...?! You be the judge! |
Anyway, there was your perfect white-sky backdrop, to which I added some rocks and vines at left, raytraced to complete the illusion of a cave mouth. The rocks are actually Nike Image's The Path, rotated through 90 degrees, and with a lot of heavy bump mapping. Easy to make the cave, and fast to raytrace --
But I hit a snag instantly. I couldn't get the props to load in Studio 4, which is my way of getting onto the Reality bridge across to LuxRender. And I didn't have a lot of time to fight with this, so I thought, "stuff it, render the figure separately, using the same lights, and put the whole thing together in Photoshop."
Which is what you see here. Picture #4 has the figure only. The alpha channel is turned ON in Reality, and -- come back tomorrow for a 3k-samples-per-pixel render. It's a lovely render, and the job of putting it all together was actually pretty simple. Just some touch-up work on the figure, where the mesh showed as a lot of triangles and pyramids (!), and then sky color, clouds, mist, birds, vines and so forth, which isn't a long job at all, using Photoshop brushes.
Am very pleased with the finished picture. You've seen this model before:
Also a Lux render, "the fugitive," from May 11, 2012 |
...and that's just about as far as you can drive a raytrace, with a bunch of painting to make the most of highlights and so on. It's not bad at all ... but still, you can see why LuxRender is such a lure.
Speaking of things which are alluring ... I couldn't resist having a long, hard look at Michael 6, whis is, of course, the second generation Genesis male base figure.
This is what A$50 or so will get you these days:
...and of course, having put down the plastic for the new generation base figure, that's where you start shopping. Now, you want wigs, skin maps, costumes and morphs. So, might as well buy a bundle (link) that has the base figure and several of the above, for "only" about A$175...
And having committed to this upgrade, you're going to want the "mesh smoother morphs," which make the body ultimately malleable (link), able to be posed in any contortion, without the mesh buckling, which was always the problem with poor old Michael 4:
...and for an extra A$40 or so, the line between art/fantasy and reality really is blurring.
So, now you might as well go the whole hog, since you're in over two hundred bucks already, and also get the high-def, high-rez, hand-sculpted add-ons to Michael 6 (link), and be done with it:
...and this one, here ... darned if I can tell this 3D model from the real deal. So your shopping list is going to be the Michael 6 Pro Bundle, which gives you the base model plus a few wigs, a couple of skin maps, some poses and costumes; plus the Ultimate Natural for Michael 6 Body, to get the absolutely perfect body mesh; plus the Michael 6 HD Add-On --
And now you can start shopping for skin maps, toupees, costumes and so forth. As an educated guess, when I upgrade to Genesis 2, I'll need to drop about a grand, Aussie, to get my oars back in the water. Eep. Worth it? Oh, yeah ... when I have the bucks. Check this out:
...and there really is no answer to that! So, yes, of course I'll be going here.
Left: a render appearing over at DeviantArt ... Michael 5 (the precursor to 6) as poster-boy, pinup-boy. The artist has sadly only uploaded two renders, and nothing in years. But it's amazing what's being done with the Genesis figures, even without resorting to the top-end render engines. Have a look at this one, for example! Now, there's pretty. (And if I were a model working in the, uh, artistic category, I'd be starting to get worried, 'cause the stuff that's being done in that zone, with cutting-edge 3D models and the top-flight render engines, is rendering the human element obsolete! Interestingly, the "digital escort, or companion, idea is being toyed with -- pardon the pun -- right now. There's a story at Strange Horizons which is well worth a read: Kenneth: A User's Manual, by Sam J. Miller. Whoa.)
So, yes, of course I'll be upgrading . It's just a question of getting my hands on the cash and at the same time, having nothing pressing to do with it at the time! Right now, if I had a spare grand, well, upgrading software wouldn't be even close to the top of my agenda!
For the moment, I'm just going to chug along, doing what I'm doing -- which is actually having a lot of fun!