Sunday, December 17, 2023

Random images fall together to make a pretty good story. This is cool!


A courier arrives on a fast horse -- he's ridden for days in a time of direst emergency, and arrives in the Kingdom of Altheon to seek the aid of a great warrior, the one one who could undertake a quest of incredible danger...
 

Jirrel is no longer young. He's gown old on the war trails, and had returned to his homeland with the intention of remaining there for the rest of his life in quiet -- and in peace, where he might seek the salvation of a soul that's worn and bruised after seeing and suffering far too much. But the emergency is too dire, and ...

...knowing he can't face this one alone, he first journeys into the wild highlands of Calhanna, where is recruits his old friend, old comrade, to ride the trail with him. Bremmer is younger by several summers and hasn't seen so many battles; he's actually keen to undertake the quest, which Jirrel thinks is quite mad. But...

For this one, they'll need horses which have strange and magickal powers. Ordinary horses won't get them there, so Jirrel and Bremmer first head into the forests of Alkwood to ask the assistances of great creatures who have befriended them, and fought with them before. The great stallion, North Wind, agrees to help, for the sake of a friend.


And then it's into the marshes that lie to the west of Altheon and Calhanna and Alkwood. These swamps are not long or wide, but they're infested with the waterfolk, wyrfolk, who prey on travelers and will take the unwary for their food and valuables, their horses -- and their lives...


...and it's not much better once the friends have cut a path through the swamps. From the southwest of the region known as Dirtwater, they follow Desolation Creek, which has always been the fastest way through to their goal. But Desolation is plagued by bandits and cutthroats with wyrd powers, and getting through isn't easy.


Still, perseverance pays off -- and Jirrel and Bremmer at last find themselves on the lakeshore surrounding the city of Longlear. Many people, further east, refuse to believe Longlear even exists, but Jirrel has been there before, and he knows -- or knew -- its old king, from the days of his youth. 


Times have changed, and not for the better. The Kings of Longlear have, for centuries, been great sorcerers, and old King Narhagen was once the greatest of them all. But, like all kings, he has enemies, and one of them has become strong enough to turn his own magic against him, plunge him into a wasting sickness from which he cannot recover on his own --


Yet old Narhagen knows exactly who is behind this. It's his cousin, Rhothgand, who made a bid for the crown of Longlear when they were both young and not even fully trained. Thwarted, Rhothgand vanished north, to pursue his studies elsewhere. Now he's back, infinitely more powerful than he ever was, as dark as a barrel of pitch and, some say, driven insane by his lifelong study of arts too dark for sanity to bear. Jirrel and Bremmer must challenge him, defeat him ... it is the only way back to the light for Longlear. So ... it's into the drear Forest of Marnecht, along uncharted ways fraught with evil as well as danger. But at last -- 
 

They come upon Rhothgand in a place where the forest thins, and the black magician has made his stronghold, surrounded by birds and animals he has turned into fiends. The battle is intense, shocking, vile ... Jirrel and Bremmer are armed with the best charms and magicks the sorcerers of Longlear can provide, but it's barely enough. They do defeat Rhothgand, but...


...save for the intervention of Liliath, neither would have survived. Both are badly wounded when the Lady of Windcrest comes to their aid. She is a witch ... ancient, solitary, powerful, but even she could not have defeated Rhothgand before the warriors weakened him. She finishes off the evil and insane black magician, but it's all she can do to convey the warriors back to Windcrest, to heal.


Windcrest is a place of light, a wooded mountain facing the north and east, where the dawn sun angles through the great crystal arches, and Liliath drinks in the power for her own magicks. It is the force that keeps he ageless while the centuries turn and turn. This mountain is her place; no other foot has trodden there in a generation...


She lives with the forest folk, foxes, badgers, martens, squirrels, all of whom are spirits with whom she is in accord...


...and with rare birds who have the ability to talk, and possess the passed-down memories of the eons of their ancestors, of which human beings know nothing ... 


...and of other creatures of the light and air, which come to Liliath's call to sip the power that flows off the ancient witch like the morning dew.


Windcrest is a place of healing and rest, where the warriors of eons gone by would come to be healed of the wounds of both body and soul...


But even the power of Windcrest is not limitless. It has its sunset, just as it has its dawn ... its power fades with the encroaching night ... and before the dawn, when the night is darkest, Bremmer succumbs to wounds that Liliath could not mend. 


It seems the very woodland mourns as Liliath and Jirrel set his funeral pyre. Bremmer had still been young enough to be impulsive -- quick to strike where Jirrel was older, wiser, more cautious. And now, it is the old warrior, sad and tired, who will take his friend's ashes back to the wild highlands of Calhanna, there to be scattered on the morning wind.

Duty done, Jirrel sits on a crag, remembering, and listening to Bremmer's voice in the wind which whips forever over the heaths and mountains of his homeland.