Friday, May 4, 2012

Snake tales, apples and ... associated nude hunks

As promised -- I've done the "Adam and the Snake" art as a proper male nude, and you can find it on the other blog -- complete with a humorous little story about one Tuesday morning in some garden somewhere, with two nude hunks, Adam and Ed, and a Snake with something poignant to say ... if only he can get Adam to stop juggling. With apples. I uploaded the piece at full size, 1600 pixels wide -- pinup size. Here's your link, and ... enjoy! Above is a preview that is, uh, cropped just as it got interesting. This is the Auntie Maud Safe version. Be warned: the pinup version ain't work (or Auntie) safe. 

Meanwhile, I have "The Fugitive" rendering in Lux (you remember the raytrace/Photoshop version from yesterday, right?), and this makes a perfect opportunity to answer a recent question, and show you what the LuxRender workspace looks like. There's actually two interfaces. The one you think of as LuxRender is, of course, Lux itself:

On the left are loads of dropdowns in which you'll find yourself selecting film types, film speeds, setting F-stops and shutter speeds and so forth. If you have a good grasp of the theory of photography, you will LOVE the way Lux works. The penny is really dropping for me now, and one step at a time I'm starting to make sense of it all. (My challenge at the moment is to figure out how to make Lux "honor" the bump mapping, because right now it barely registers any bump mapping I load onto objects. I'm probably doing something wrong, still. Must find out what.)

But before you get to Lux, you get to Reality, which is a plugin for DAZ Studio. Load up your scene in DAZ, get it all set, and you're ready to render, right? When you click on Render, with the plugin installed, you get the option of calling up Reality as your render option. Take this option, and the user interface pops up right over the DAZ screen:

...Reality's interface is all about tabs, menus and numbers. You're jigging about a hundred parameters which interact with each other to make a million different values. It looks simple, and the interface itself is -- it's as clean and "stripped" as the old DOS interfaces we worked in, and with, about 20 years ago. (Sounds of nostalgia.) But hiding behind the straightforward GUI is a very powerful bridge to get a DAZ scene into Lux. I've got the lights about 70% figured out. If I can get bump mapping figured out, I'll be cruising. 

Anyway, there you go ... that's the Reality/Lux workspace; and link over to r'other blog for the pinup boy and the chuckle. 

Jade, May 4
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