Tuesday, September 20, 2011

New leathers on a favorite old character

Here's a priceless opportunity to play with one of my favorite characters -- a face and body morph of my own, which I call Leon. If you've been following this blog for any length of time, you surely recognize him! Actually, I was experimenting with a new set of textures ... bought myself a few items on sale at Renderosity this morning, so had some renders processing through in the background while I worked on a paying job in the foreground.

So I persuaded Leon to put on Sickle Yield's Rogue Armory Pants and strut his stuff while I changed the textures over and over. It's the FS Leather 2 pack -- a couple of dozen very different leather textures, high rez and seamless, so they apply very nicely indeed.

The pants prop proves to be problematical when the figure moves into anything remotely like an extreme poses. These are some more poses from the Amazing Bodies set (plus one or two from elsewhere, and some fine tuning along the way). The more extreme the pose, the more the .OBJ tends to warp out of any kind of surface which will accept a texture, so you have to be very careful how you use the prop, and whatever textures. (It also has no morph to create a contour in the crotch ... one wishes it did. A somewhat heroic he-man like this ought to have at least a suggestion of the clan jewels! Yeah, yeah, I could achieve the same effect with the deformer tools, but it's too fiddly to do the job quickly, and I never have time to mess about.)

In fact, in the top picture, to get around the .OBJ warping problem I had to hand-paint the render to get the somewhat poor render characteristics ... but, having said that, zapping on a few strokes in Photoshop and calling it post work, is so easy, it's not really worth a grumble! And yes, I know that the warping is a problem of "conforming" costumes, whereas you can work with "dynamic" costumes and escape the issue ... but I haven't yet shelled out a ton of money for either DAZ Studio 4 Pro/Advanced, or Poser, with its Cloth Room, so the dynamic costuming options are out of reach right now. Eventually, I'll shell out the money -- but a MUCH more powerful computer comes first. I've heard that unless you're running DAZ Studio 4 on a 64 Bit System, it's the proverbial rough trot -- and of course to get into the new Genesis figures, Studio 4 is where it starts and ends. I do intend to come back and post about the new Genesis figures. I know alllll about 'em. I just don't have the hardware to run 'em.

By the time I was done experimenting with the leathers I was on a tea break -- so I took the opportunity to paint up a couple of these to nice effect with the candle glow and some smoke. And the signature piece was fully painted with some zaps and swirls and so forth, and the moon in the sky. Nice.

That's DAZ's Michael 4 wearing my Leon face and body morph, plus the M4 High Rez skinmap and the Midnight Prince hair, set to auburn. The costume is, as I said, Sickle Yield's Rogue Armory pants; the coat is the duster from the M4 Cowboy costume set. All the leather textures are drawn from the FS Leather 2 pack. The set is DM's Kerrick's Throne, with only the building and lamps loaded. The sky was a render I did in Bryce a loooong time ago (never throw anything away), and the trees are several iterations of Merlin's Silver Birch, from the Merlin's Trees pack. The brushes are Ron's Smoke, and Ron's Steam and Smoke.

Next post is #600, and it'll be something special!

Jade, September 20
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