Here it is from the outside, rendered in Bryce 7 Pro; actually, done in 2015, I think ... not sure I ever uploaded it. Perhaps I did ... it's about a thousand images ago, and my memory isn't going to play nice over that span! And here is the interior --
Also ... Terragen highlands ... and big experiments with the sky today:
That is a gorgeous sky! Two cloud layers to get this effect. High cirrus and low cumulus. It's another part of the same landscape I designed yesterday; I just flew the camera somewhere else in it, and dropped it down to ground level. Then, after I got this one, I flew it up onto the top of that outcrop and spun it around 180 degrees. Notice the way the shadows fall, above? Now --
Yep, you are now standing on top of the outcrop, looking back at the very place you were standing on the valley floor! And just to be outrageous, after I got this one, I decided to flood the area and see how it would look as a lake:
This is fun. Understatement. Am delighted with the way this work is turning out ... the shorelines and detail in the water -- reflections of the clouds are so on, are wonderful. Here, have a closer look:
Whoo! And to top it off, I went into Amberlight and beguiled away the time it took the other computer to do the raytrace on the tavern scene:
Amberlight also is a lot of fun. Visually dazzling abstract stuff. There's a Version 2 out now, but I have yet to even scratch the surface of Version 1, so I'm not in any rush to upgrade. Pretty!