Today's experiment ... start with the Genesis 8 base figure, then mix and match skinmaps and eye maps, create a new face -- and not a "perfect" face that looks like it just walked out of a magazine; a "real" face that you could meet on the street, please. And then set up the Iray lights to make a render really pop. By George, I think I've got this. I've got the lights figured out! So, what's the resolution like on the Genesis 8 figure? Meaning, how close can you get to it, before you start to see the polyons? That used to be a big issue with the generation 4 figures. As much as I really do like Michael 4, you had to be so careful about getting to close. So, let's have a look...
I'm impressed. That's pretty much the raw render; all I did was give the gamma a little tweak in Irfanview after it finished, and the rest is "just as it comes." The eyes are in shadow, so they're a little dark; I thought, what happens if you brighten up the shot, and get in really close, will it still hang together? You'll probably have to see this at large size to get a good idea of the resolution of the skinmap and geometry; I uploaded this at 1000w ...