All except this one, above, are raytraced. In the medium-tone areas of the shot (skintones) you can really see the difference in image integrity. Raytracing gives a much clearer image ... if you have the time! The second big difference is that it takes a looong time to get a raytraced render. Each of the raytraced images in this post took about ten minutes, whereas the deep shadow mapped render took about twenty seconds!
But if you do have the time, it's more than well worth the wait. These images are very basic: Michael 4 is wearing the Falcon skinmap and the Spartacos hair, and the Lockwood pants, and he's standing in a tiny part of the DM Instances set ... and I rigged one light. Just one. Then, to finish off the "shoot," I added the Lockwood shirt with the brightest and most exotic of the textures:
***Posted by MK: my connection is intermittent, too slow for this. Seriously, guys, I've got dialup speeds. How are you expected to do anything these days, at 1990 dialup speeds?!!!