Last week, the Elite textures were on a 50% off sale, and the one that would add the most to my own library was "Lee" ... a real, realistic Asian guy at last! This, for $14.95 instead of thirty bucks, I couldn't resist. I've been working like mad for the last couple of weeks, and I haven't had the chance to install him and explore the possibilities, but this being Sunday --!
This is how Lee unpacks -- except that he arrives in your viewport bald. I put the GQ Event hair on him, which seems to suit him. You need to be sure to set the Light Model for the whole Michael 4 model to matte, not skin, to get rid of the white spots, but once you do this, the result is very realistic even without setting point lights or anything more.
The next thing I wanted to do was see what he looked like with a physique! So I loaded up the Morphs++ and gave him some very nice muscles ... I also added two lights -- a red, and a teal, both distant lights from almost opposite angles. This creates a really dramatic image, and it does it simply, which is important when your art time can be counted in minutes.
Then, some interesting poses to "put the character through his paces" just a little bit. This one above just happened, and it really made me think, "The sorcerer's apprentice." And a couple extra renders occurred to me -- the ones at the top of this post. He's ... sneaking into somewhere, maybe with the help of a "familiar," might be a bat or a bird, or something clockwork (like the clockwork hornets in The Golden Compass) or an homunculus (like the cute little demon in The Golden Voyage of Sinbad).
Anyway -- Lee is an excellent skin map. Terrific realism. I did do some work on the face to soften it up before I posed the model. The cheeks are very hollow and the jaw very square, and I just reversed that a bit, nothing major. Five out of five for this model: I like it a lot!
Jade, 14 February (Valentine's Day!)