I clicked on "make a plane," and then set a grassy ground texture on it ... basically, it's a high-resolution digital snapshot of the ground! Then I set a rocky kind of displacement map and cranked it out to maximum, to make it look like weedy, slightly muddy flat ground. So the ground was made from scratch right there inside DAZ Studio 3, without importing any model...
And that's not all you can do. Creating water in DAZ 3D is something I've known how to do for a long time, but never actually had the time to fiddle around with. Well, being sick for the last week gave me some fiddling time and I was able to put my educated guesses into practise and see if they worked.
They did! Creating Water in DAZ Studio 3 is not only possible, with fantastic results, it's not even difficult. Bear with me, and I'll talk some more about that soon
Jade, 9 July
Note: Posted for me my Mel, because I can't reach Blogger ... it's as if the site isn't even there...