![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz023z8lef9HBpF69ixh-NpOPbe7GHWWnfJuQ3BQR7FtYnRFWWuF2lSOS8PGmXojzqLPX6yksMh81z0xTaseorQzOTaVFqe-3Rkl0Kcq3mlOZsPFxUG5BwYn9fZZwx0fiRwUxN6p4-c0G5/s400/hunk-and-horse.jpg)
So this morning I got the Millennium Horse Texture Pack 2, which gives you a range of coats and colors at a very cheap price:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV4-rjIuY-6IM4IkLaAP_GhXtf82aGsgmjOjN3AFZJF_Kc3oZqK7Cl6UGmbtGjjZDgTqYWqU9abY0GeOr3ZZtmVSeiZnsZbIoFKMoiRX0RfJwecqzDlRYHQpaDkMgFPXGxprfPc7amsg_w/s400/Millennium-horse-texture-pack2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5v2cBjXuS4CG1TR-hgEb6MselHF9Dfj15Mc8Ak3eK616tyISFnaGpVSd3FQkgmQBeW89MWodABCvziMP7-V6utfv7plOI_zz7h1qUw1I5dCc346HNTkJHRIKOL7A2c-ypMdODq_WMIaYS/s400/cwrw-millennium-horse-textures-3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI94bS0yAg5yhKfuH9A885ipT8JzpMmsDMICyGwTG08CFR9pfucx4mOSx-qoFUngo86ZzY9oxodps5Ks1XS-6SVImzE0XyKNYz462hjzdRS2ZTu8IR6Qq2eOlUX9ZaWE0hB1RybddZIg8r/s400/cwrw-millennium-horse-textures-2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNkdUeA0EokB22c-y2LvXFQyUxEYI4ACwkaqVjVZI9-6xUKZIbJggvad1FHOlz8ASGlwevnaFBImhOvajWhMI0xOvsePMxd_I93BS64QoLGM711jVqOrLqiEgQFs5EiDkJu2HH8Z5TU7M1/s400/cwrw-millennium-horse-textures-1.jpg)
Today's render took about 20 minutes, including buying, downloading and installing the texture pack for the horse! The hardest thing about it was getting the lights set up ... the horses really, really need to be lit, or they come up d-a-r-k, which isn't going to look good when you introduce a nice bright background like a paddock. I ended up using three "distant lights," a white one, a gold one and a pale green one, and then juggling the intensities of all to make it look like the lad and the horse are in dappled sunlight. Nice effect.
If anyone's interested, the background is the Karka Pavilion area at Belair National Park ... the red channel was intensified to make the colors more golden to match the characters -- this was done in Irfanview. Still in Irfanview, I blurred down the digital image ... digital pics tend to be incredibly sharp, while digital 3D models have a softness about them. Each is fine on its own ... put 'em together and in collaboration they look fake. So you blur the background to match the characters, then balance the colors in the background image to match the lights you set up on the models. Irfanview is by FAR the easiest way to do this. (The image, incidentally, is from DreamCraft Digital Stock. We're reorganizing, and you'll soon be able to access such royalty-free images for about $2.50, by the thousands ... perfect for the backdrops for 3D art like this.)
So I'm as happy as a clam today. The CD also has the Millennium Dog, Cat and Dragon ... but now I have to get some actual WORK done, so I have to stop playing...!
Jade, 10 November