![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhUAweIvaPrqOxVmuCrEPKss1qxNWG6FxBAbTI7o2E_Pe1Nhh0Z9oMDMCMQg5LaiW_hiEh1TMW2xvOWwgZkBxdZKBwAc9oRVcBbmGHiWWrV5WQXvufpwa2i_fSh7mL3JUI0jJMZrgYOq5/s400/GodOfWar.jpg)
I guess this is the point where 3D composition and art really do merge into one, and my hat's off to DAZ ... the software is amazing. It's only taken me (!) 14 weeks to get to the point where I can achieve an image like this without sweating too much blood over it...! (Sound of sarcasm there -- actually, the learning curve isn't steep, it's just relentless. There is SO much to learn, even to get to the point of being able to knock out art like the above -- and I have to add here, this is where the software starts, not ends.
My next assignment is to learn how the Deform tools work; and how to absolutely control the textures of things; and how to make, and apply, my own materials to the models. And how to make models for myself in Hexagon -- not people, but things ... like a goblet, a coffee cup, a fork, jewelry, odds and ends that would really jazz up a scene.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ64LoVpgBHwAxS5fWzuH7UamvBZGYLzP7-7BIE4rTsB36gy5JDHOmCrT8E7VIQse6_qSpJKFMSIfAj7UNzatqBd6FM83-ZFSEQTHTmjKHsrPSQeP518ARD668J10tp_EMvhV0iM8RX0Xt/s400/GodOfWar-other-renders.jpg)
Jade, 18 November