![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhySjhPh1bkVXCfhpr1gnFo96zxu423X_A0X7lSii8b8jBrfZHLWLCSFPI2HNXVMhlxgm-mpL9xtcAJ_alEiyFF_qBLw34_HQthbjcUUKwi2ciuQY_dK9HLrMbCCSS1B-EuSEX3AuRPnkMF/s400/alien-beauty-3d-yaoi-art.jpg)
I already cast Michael 4 as the archer; how about if I went in there and changed the skin tones from very pale to, uh, green ... and changed the hair from golden blond to black. Leave the pointed ears alone, but change the costume from fantasy to science fiction.
How hard could that be? So you start with this:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvh6I_m_dkAG1YAGCya72N7UJGZ9ocTp55BRiu2TDmy6CUiv-LSPl7lQ8PcSKgrGDn0gKt8hUbN3ShQHqdTdP7abXNtfOjz3gwROlDglCnl9V75zO51-1VH3BzcAP4X3hRhCkCCbIVkXa7/s400/Yaoi-elf-firelight.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7992BcXAQaAnPLMq4y8yzTbmnK4-g01ZX9Ym0fzulUzUNG-0NTdA1D4ftkyn5MjBnru-ic4yLcaQ1rRKBzWIm-O0VEfBbB_04nseAlDszr4QPV3-NOK0SSLv9H0HDw_TeueUceGt9hdel/s400/alien-beauty-costume-shot.jpg)
One of the best things about DAZ is that you can get in and change the color of absolutely every last thing, down to the toenails! For this character, I really wanted him to come up green but still be believable as a mammalian species, so I didn't make him too green when I set the diffuse color, and also for variety I set the ambient color to a blue-green and the specular to yellowish-green...
Diffuse, ambient, specular ... glossiness, index of refraction ... what in the world is all this stuff? Well, these are the ways we use to describe how light behaves. And it's practically impossible for me to translate into English! You can be told, and told, and told again, and it doesn't make any sense at all till one day you're looking right at something and you see the effect. Then, whump, it hits you, and you just know.
Ambient is the color something is when no light is shining on it at all -- other words, in the deep shadows. So something that's green might have deep blue shadows...
Specular is the color something shines, when a light is shone in it -- and unfortunately this changes every time you change the color of the light that's being shone on the surface, so this one is very hard to grasp.
Diffuse is the color something "really" is, before shadows and lights affect it at all.
Now ... this particular Michael 4 character is very pale -- I made him that way deliberately because I was thinking "Mirkwood archer," and we all know how pale Legolas is (or is it Orlando Bloom who was pale?) ...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQnuQgfFdqT1wjb9hTu-sc-Vcuj_kChtFQR_X3PesmqXfH_uYLXFobEDaoM2hn3jL_yaOky8RoHZRtDApGSsvd8kzVO4UChqtBoyzFolJBG2VafVg-zaPM0Gh8z_D0Fb7VMHJjDcpSU9C-/s400/Yaoi-elf-beauty.jpg)
When a surface ... skin, sports car, beachball, anything ... has a strong color to begin with, though, and you shine a color on it, you can get huge departures. A bright yellow car standing in a red light is going to look orange. A bright blue beachball sitting in a yellow light turns green ... and so on. The color change is the "specular" value ... in other words, the color something glows when you shine a light on it. And, obviously, every time you change the color of the light, the whole thing changes again.
This is why working with lights is probably the hardest thing in DAZ 3D. You have to get a grasp on about five things simultaneously ... might help if you could juggle. With cactus plants.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE7StDkqJCHQhsmpKFXjCW1vmFiw1GwI1cMT3ol4zvRvHFq5PtewFQyWyYqLsAtzozWRyd4d67nZYvwYuaBPrL3gPMI3fDz6cBYCj8uU0DzlMRK6paY_7MAa-hSft0ynQB7_a23Ow-ng3i/s400/DAZ-Studio-3-working-with-surfaces.jpg)
And here's his portrait ... his fan photo:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS76O4rOM18aosRZaVVJpPm8AD0PlkCovyWEJgGGgnajBF1j1yPyJBTNC3vMsoa3mMpdKyIZCDKggHqVBiGBUrUgsG6UPp5LJlJX7PCKwV5Ad0drI7wzKWiyHWJ7hE8Lrgg-OWVDbCnxh4/s400/yaoi-alien-beauty.jpg)